05-10-2011, 02:48 PM | #21 |
Join Date: Jun 2010
Location: Dreamland
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Re: Broken abilities your GM will never let you have
Well, there is always UB...
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05-10-2011, 02:53 PM | #22 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Broken abilities your GM will never let you have
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05-10-2011, 03:45 PM | #23 | ||
Join Date: Dec 2006
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Re: Broken abilities your GM will never let you have
Quote:
1- they will be aware that something is forcing them to do things 2- they need only listen to the letter OR spirit (as suits them, at the time) of your orders, which means that this is a risky ability at best against someone of power (doubly so if YOU don't know the scope of there powers). 3- Nothing happens until you give them orders/programming which makes it very difficult to use in combat (doubly so when combined with #2 above) by the time you blurt out 'I order you to stop what you are doing, sit down, and take no further action until I give you more orders' the fight could be over, one way or another- using anything less then a command that specific and they could stick to the letter and conceivably still partake in the fight. Out of combat it is still quite useful, but that #2 means you should probably have good law skill. With those limitations, taking more points then taking magery+good charm/enslave skill I defiantly still think it is point balanced and fair- could make for a neat 'words of power' character. Quote:
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05-10-2011, 05:30 PM | #24 | |
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: Broken abilities your GM will never let you have
Quote:
But some corrections need to be made for such habilities. And maybe a 20.000 unusual background: universe killer. |
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05-10-2011, 06:12 PM | #25 | |
Join Date: Jan 2010
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Re: Broken abilities your GM will never let you have
Quote:
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05-10-2011, 06:49 PM | #26 |
Join Date: Jun 2010
Location: Dreamland
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Re: Broken abilities your GM will never let you have
That's why Coinflip has it. Is there a RAW way of doing sphere instead of normal area?
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05-10-2011, 07:03 PM | #27 | |
Join Date: Mar 2010
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Re: Broken abilities your GM will never let you have
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I am given to understand that using the (Area Effect + Wall) enhancements to do so is going to be published, and thereby will become official. I'd suggest this to calculate the sphere's volume (and remember that Wall gives 3 cubic yards of volume for every 1 yard radius of Area Effect); assuming you don't have a better way to do it already. |
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05-10-2011, 08:02 PM | #28 |
Join Date: Mar 2011
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Re: Broken abilities your GM will never let you have
Wait normal area of affect isn't a sphere? Although one that in normal tactical combat happens to get over simplified. Although if you really want a sphere just add the 0 point feature "area is actually the largest sphere containable in the normal area". If the GM really wants it add selective area, with the above feature.
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05-10-2011, 08:10 PM | #29 | |
Join Date: Mar 2010
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Re: Broken abilities your GM will never let you have
Quote:
Area Effect isn't a sphere. It also isn't reshapable. It is a 4 yard tall, 2 yard radius circle, flat topped and flat bottomed, with the diameter expandable according to the level of the enhancement, with the height being unmodifiable, which conforms to the local horizontal surface at "ground level", not affecting anything above or below or outside those dimensions. |
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05-10-2011, 08:16 PM | #30 |
Join Date: Jan 2010
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Re: Broken abilities your GM will never let you have
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