05-13-2011, 01:05 AM | #31 |
Join Date: Jun 2010
Location: Dreamland
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Re: Various Magic Questions
From what I've seen, trading time for energy is usually very good, and trading a finite amount of time for effectively infinite energy seems pretty amazing. I could be wrong...
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05-13-2011, 04:18 AM | #32 | |
Join Date: Feb 2008
Location: The Athens of America
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Re: Various Magic Questions
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If the GM and other PC's are kool with you saying "I need a 5 yr break in character to enchant this stuff" then I guess (assuming you can hire mages, keep your enemies off your back and not roll a 16,17,18) it is kool. I used to have problems managing a SIX month break so my mage could learn a few spells...the fighter whose only non combat skill was HEAVY drinking did not see that kind of downtime as profitable...IIRC in two-ish years of running him I managed two short breaks...probably nine months total... YMMV
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My center is giving way, my right is in retreat; situation excellent. I shall attack.-Foch America is not perfect, but I will hold her hand until she gets well.-unk Tuskegee Airman |
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05-13-2011, 07:25 AM | #33 | |
Join Date: Aug 2007
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Re: Various Magic Questions
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The result of this is that if PCs want to special order magic items (or create them themselves) it's usualy Q&D or nothing. S&S isn't "better" it's _irrelevant_.
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Fred Brackin |
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05-13-2011, 08:18 AM | #34 | |
Join Date: Sep 2004
Location: Canada
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Re: Various Magic Questions
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1 day = 1 energy. It's a pretty terrible exchange rate. The "D&D Standard +1 sword" - a magic sword that gives +1 to hit, +1 to damage, and is magically resistant to abuse - is 900 energy. That's two and a half years of effort, and you can't even take weekends and holidays off. You just have to work for two and a half years, straight.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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05-13-2011, 08:20 AM | #35 |
Join Date: Mar 2011
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Re: Various Magic Questions
Depending on what other sources of energy are available (paut, powerstones, sacrifices, ER, cone of power ect.) QnD can either have trouble managing much more than 80 energy (and even that might be pushing it) to making greater wishes in a week with a couple mages. To anything in between.
Of course this means that in a lot of worlds S+S is valuable. Its the only way to cast greater wish (and you can't tell me the ability to give yourself unaging ect. is irrelevant), and do a lot of things. But for most of the items Q+D is the way to go. Last edited by Lamech; 05-13-2011 at 08:33 AM. |
05-13-2011, 11:39 AM | #36 | |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Various Magic Questions
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05-13-2011, 04:54 PM | #37 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Various Magic Questions
G.U.R.P.S. Enchantment Calculator might help here 8)
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05-13-2011, 06:25 PM | #38 | ||
Join Date: Nov 2005
Location: Midwest, USA
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Re: Various Magic Questions
Quote:
Quote:
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. "How the heck am I supposed to justify that whatever I feel like doing at any particular moment is 'in character' if I can't say 'I'm chaotic evil!'"? —Jeff Freeman |
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05-13-2011, 08:58 PM | #39 |
Join Date: Sep 2006
Location: SF Bay Area, CA
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Re: Various Magic Questions
I think that was more to get a calculation of dollars per point. Bruno's assertion is true regardless of payment. That is you need 900 mage days of work for the sword she described. 900 working days * (1 year / 365 working days) = 2.46 years. If you start taking weekends off, you're talking 900 working days * (1 year / 365 calendar days) * (7 calendar days / 5 working days) = 3.46 years.
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05-14-2011, 12:12 AM | #40 |
Computer Scientist
Join Date: Aug 2004
Location: Dallas, Texas
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Re: Various Magic Questions
The contradiction is resolved if days off must be planned ahead of time. When the cowbell strokes sound on Friday afternoon, the enchanters chant the appropriate coda, and go home for two days. If one of them doesn't return on time Monday, that's a skip day that incurs the two-day makeup penalty.
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magic |
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