05-10-2011, 01:45 AM | #1 |
Join Date: Jun 2010
Location: Dreamland
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Broken abilities your GM will never let you have
So, looking through my list of premade abilties (either cause I thought of something cool, hilarious, broken, or wanted it somewhere easy to remember), I found these two abilities. I fixed the first one so it would work RAW (no credit on my part):
Munchkin's Universe-shaking Nondirectional Cosmic Hyperluminal Kinetoelectromagnetic Interference Neurodisrupter (M.U.N.C.H.K.I.N.) [53] - Toxic Attack 1 (Affects Insubstantial, +20%; Area Effect, 2475880078570760549798248448 yards (about 74 gigaparsecs), +4550%; Cosmic, Irresistible attack, No Roll Required +400%; Rapid Fire, RoF 300, +300%; Selective Area, +20%; Underwater, +20%, Reduced Range 2 -10%) [53]. The second someone (can't remember who right now) pointed out that Innate Attack 3d-10 is free (-1 damage is -.3d). So I stepped it up: Coinflip Of Death [0] - Corrosion Attack (6d-20)x100 (Affects Insubstantial, +20%; Area Effect 1 billion +50*10^9%; Cosmic, Irresistible attack, No Roll Required, Allows Time-Spanning and World-Spanning +500%; Cyclic 3 million seconds +300*10^9%, Extended Duration: Permanent +300%, Long-Range +50%, No Signature: Total +25%, Persistent +40%, Rapid Fire, RoF 300, +300%; Selective Area, +20%; Time-Spanning +100%, Underwater, +20%, World-Spanning +100%) [0] Effects: Emanations of pure antimatter destroy anything you feel like anywhere in this world or other worlds, at any point in time. Anyone hit takes (6d-20)x100 damage 300 times per second for the next 2 1/2 centuries. Oh, it's technical range is 2 to the billionth power, so someone might not get hit (considering the edge of our universe is "merely" about 10 gigaparsecs away from Earth, and the M.U.N.C.H.K.I.N. hits 74 parsecs with only 91 levels of area effect). Anyone else got any broken abilities, attacks or not? Any GMs actually willing to give these abilities or others to their players? |
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