Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

 
 
Thread Tools Display Modes
Prev Previous Post   Next Post Next
Old 05-10-2011, 01:45 AM   #1
kirbwarrior
 
kirbwarrior's Avatar
 
Join Date: Jun 2010
Location: Dreamland
Default Broken abilities your GM will never let you have

So, looking through my list of premade abilties (either cause I thought of something cool, hilarious, broken, or wanted it somewhere easy to remember), I found these two abilities. I fixed the first one so it would work RAW (no credit on my part):

Munchkin's Universe-shaking Nondirectional Cosmic Hyperluminal Kinetoelectromagnetic Interference Neurodisrupter (M.U.N.C.H.K.I.N.) [53] - Toxic Attack 1 (Affects Insubstantial, +20%; Area Effect, 2475880078570760549798248448 yards (about 74 gigaparsecs), +4550%; Cosmic, Irresistible attack, No Roll Required +400%; Rapid Fire, RoF 300, +300%; Selective Area, +20%; Underwater, +20%, Reduced Range 2 -10%) [53].

The second someone (can't remember who right now) pointed out that Innate Attack 3d-10 is free (-1 damage is -.3d). So I stepped it up:

Coinflip Of Death [0] - Corrosion Attack (6d-20)x100 (Affects Insubstantial, +20%; Area Effect 1 billion +50*10^9%; Cosmic, Irresistible attack, No Roll Required, Allows Time-Spanning and World-Spanning +500%; Cyclic 3 million seconds +300*10^9%, Extended Duration: Permanent +300%, Long-Range +50%, No Signature: Total +25%, Persistent +40%, Rapid Fire, RoF 300, +300%; Selective Area, +20%; Time-Spanning +100%, Underwater, +20%, World-Spanning +100%) [0]
Effects: Emanations of pure antimatter destroy anything you feel like anywhere in this world or other worlds, at any point in time. Anyone hit takes (6d-20)x100 damage 300 times per second for the next 2 1/2 centuries. Oh, it's technical range is 2 to the billionth power, so someone might not get hit (considering the edge of our universe is "merely" about 10 gigaparsecs away from Earth, and the M.U.N.C.H.K.I.N. hits 74 parsecs with only 91 levels of area effect).

Anyone else got any broken abilities, attacks or not? Any GMs actually willing to give these abilities or others to their players?
__________________
Quote:
Originally Posted by cosmicfish View Post
While I do not think that GURPS is perfect I do think that it is more balanced than what I am likely to create by GM fiat.
kirbwarrior is offline   Reply With Quote
 


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 05:25 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.