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Old 12-27-2007, 01:44 PM   #41
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Default Re: Last PDF of 2007, and it's GURPS doozy!

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Originally Posted by Extrarius
The important part is the FLGS, it doesn't matter what kind of printing it is. I mentioned a normal print run because, so far as I'm aware, SJG doesn't sell PODs anywhere except W23, which is great for existing GURPS players but not as great for everybody else.
Yes, I agree with your point.
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Old 12-27-2007, 01:56 PM   #42
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Default Re: Last PDF of 2007, and it's GURPS doozy!

Lest my thoughts on its publication be misunderstood, I should mention that "Dungeon Fantasy: Adventurers" is completely awesome =-)

Last edited by Extrarius; 12-27-2007 at 01:59 PM.
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Old 12-27-2007, 02:04 PM   #43
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Default Re: Last PDF of 2007, and it's GURPS doozy!

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Originally Posted by Extrarius
Lest my thoughts on its publication be misunderstood, I should mention that "Dungeon Fantasy: Adventurers" is completely awesome =-)
Of course.

Perhaps there is "a bit too joking" about munchkinism at the start of this book.

As one of the forms of adventure, ocassional dungeon delving doesn't need to be silly or munchkin if there are enough background, suspense, and interesting characters.

Indeed I'm going to use the help of this resource along with Fantasy (and others) for serious campaigns.

Anyway I'm impatient for volume II: Dungeon Fantasy: Dungeons.
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Last edited by demonsbane; 12-27-2007 at 02:23 PM.
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Old 12-27-2007, 02:04 PM   #44
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Default Re: Last PDF of 2007, and it's GURPS doozy!

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Originally Posted by demonsbane
Really?
Yes. I have the second volume open right now. In fact, I'll probably take it home and finish reading it tonight.

(I hope to get a chance to write a PDF in the series. Either hazards or treasures.)
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Old 12-27-2007, 02:09 PM   #45
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Default Re: Last PDF of 2007, and it's GURPS doozy!

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Originally Posted by philreed
Yes. I have the second volume open right now. In fact, I'll probably take it home and finish reading it tonight.

(I hope to get a chance to write a PDF in the series. Either hazards or treasures.)
This work -volume I- came today as a surprise.

But now would be appreciated an estimated e23 release date for Dungeon Fantasy: Dungeons! ;)
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Old 12-27-2007, 02:11 PM   #46
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Default Re: Last PDF of 2007, and it's GURPS doozy!

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Originally Posted by demonsbane
This work -volume I- came today as a surprise.

But now would be appreciated an estimated e23 release date for Dungeon Fantasy: Dungeons! ;)
My guess -- and it's only a guess right now -- would be January.
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Old 12-27-2007, 02:26 PM   #47
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Default Re: Last PDF of 2007, and it's GURPS doozy!

Quote:
Originally Posted by demonsbane
Of course.

Perhaps there is "a bit too joking" about munchkinism at the start of this book.

As one of the forms of adventure, ocassional dungeon delving doesn't need to be silly or munchkin if there are enough background, suspense, and interesting characters.

Indeed I'm going to use the help of this resource along with Fantasy (and others) for serious campaigns.

Anyway I'm impatient for volume II: Dungeon Fantasy: Dungeons.
But we already have the book for more serious fantasy adventures: Fantasy. It seems to me that Dungeons specifically tackles the sort of genre that you see in Diablo, D&D, Hackmaster and its ilk, and in those games, it's more about your character's combat capability and a game of resource management than it necessarily is about the drama of your adventures.

I think it hits just the right notes.
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Old 12-27-2007, 02:42 PM   #48
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Default Re: Last PDF of 2007, and it's GURPS doozy!

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Originally Posted by Mailanka
But we already have the book for more serious fantasy adventures: Fantasy. It seems to me that Dungeons specifically tackles the sort of genre that you see in Diablo, D&D, Hackmaster and its ilk, and in those games, it's more about your character's combat capability and a game of resource management than it necessarily is about the drama of your adventures.

I think it hits just the right notes.
Yes, this is a sort of the in some fashion long awaited "GURPS D&D". Maybe you are right and I'm too nitpicky ;-)

My mild-concern is about the possibility of a too trivial treatment about this material/"genre", perhaps resulting in viewing it as per definition non-compatible with other rpg gaming focuses (for instance, complex plots involving a challenging dungeon delving) and with other "serious" sourcebooks.

I think resources as this and the following can be well used to enhance the gameplay of the Places of Mystery, Egypt (etc)... settings, if dungeons are involved as part of the adventure.

Greetings!
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Old 12-27-2007, 03:03 PM   #49
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Default Re: Last PDF of 2007, and it's GURPS doozy!

This is so incredibly awesome. I've been overusing the word awesome lately, but this is it.

I think I'm going to implode while waiting for the next one.
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Old 12-27-2007, 03:07 PM   #50
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Default Re: Last PDF of 2007, and it's GURPS doozy!

Hmm...
Shouldn't the price for Fortify +1 be 1000$
and for Lighten -25% 2000$?

Edit: Love the new Weapon/Armour customization...
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