12-02-2007, 01:43 PM | #21 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
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Re: HIGH-TECH-Arrived-Gun Damage
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In 3e, it was about 5x the equivalent of average HP for that race in dice: 15d or so vs 3d humans.
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12-02-2007, 02:34 PM | #22 | ||||||
Join Date: Nov 2007
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Re: HIGH-TECH-Arrived-Gun Damage
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Not having my books, I don't know for sure, but is the flintlock pistol statted as being as powerful as the Desert Eagle? I think it unlikely somehow. |
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12-02-2007, 03:14 PM | #23 | ||||
Doctor of GURPS Ballistics
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Re: HIGH-TECH-Arrived-Gun Damage
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12-02-2007, 03:31 PM | #24 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: HIGH-TECH-Arrived-Gun Damage
Before this gets too far out of hand:
1. Sadurian Mike's point that the factor putting one GURPS pistol cartridge over another was muzzle velocity is basically right...it's a factor proportional to the sqrt of the round's kinetic energy divided by its cross section, multiplied by a constant that happens to be a factor of cross section. My own empirical work using published stats vs actual penetration numbers for bullets comes out as sqrt (KE^1.04) divided by sqrt (Xsection^0.314) x a constant. So when/if people complain that the .40S&W is "better" than the .45ACP or .45GAP, this is because the energy of the.40 is higher, and the cross section is lower, than the .45ACP. The .40 does earn its point or two of extra penetration. Where GURPS doesn't model reality as well, is that there are only two levels of ouch after penetration is figured (in the range of interest here): pi and pi+. So we're left with a dilemma: do we give .40S&W 2d+2 pi (making it exactly the same as a 9mm, but with heavier ammo and fewer shots in the mag), or do we give it 2d+2 pi+, making it so clearly superior to the .45ACP that no one would carry anything else (esp if it's as deterministic as GURPS makes it look). Many common .40S&W guns in High Tech don't have the 5" barrel needed to get 2d+2 out of the .40, though, and many are 2d+1 pi+, which again thanks to granularity is still better than the .45ACP. The decision was made a LONG time ago to put the boundary at 10mm/.40 for pi to pi+...so the game turns the .40S&W into an uber-cartridge and the 10mm Auto even more so. Without a level of granularity that would be hard to achieve (say, +25% damage for the .40 and +50 damage for the .45) without howls of protest from everyone who doesn't want to break out a calculator during play, something has to give. 2. What led us down the argumentation path is the assertion that "ballistic shock" is a primary mechanism of incapacitation for bullets. It is not. Bullets cause CNS damage, destroy important organs and cause bleeding, or cause structural damage that lead to pain and immobility. To Fred and Anthony's points, they also scare the bejeezus out of people and occasionally cause spectacular versions of "destroy organs and cause structural damage." The medical shock is a secondary effect. What MOST people in this field making (bad) assertions mean by 'shock' is a shock WAVE, which has been asserted (not by anyone in this thread, at least not yet) that a hit to the hand can cause a shock wave to travel through the arm and cause incapacitation or death. I'm not kidding. So, when people start talking "ballistic shock," other people start not taking them seriously. Medical shock is a second order effect of organ damage and bleeding; bullets don't cause it directly. Clearly, if somone goes into shock, they're likely incapacitated. But the best way to have that happen is to punch really big holes in important blood vessels or blood-bearing organs like the heart and liver. 3. The diversion into muskets and large pistol cartridges was Icelander pointing out that "big ass hole" is most easily accomplished by throwing a "big ass bullet." He made a (valid) analogy between older muskets and rifles, firing .50 to .80 caliber lead balls at low velocity, to modern .50AE (or .50GI, or .500S&W, or...) bullets which have the same basic approach (big, heavy and large wounding cross section). These projectiles are BOTH effective manstoppers, and the theory (all other things being equal, make a big hole) is not only supported by experience, but it's also a direct inference from the work of responsible wound ballisticians.
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12-02-2007, 03:38 PM | #25 | |||
Join Date: Nov 2007
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Re: HIGH-TECH-Arrived-Gun Damage
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Trying to compare a smoothbore longarm musketball to a modern low velocity pistol of the same calibre is pretty worthless, because you are trying to go out of your way to find something that matches both calibre and Mv (though I'm not convinced a musket and .45 pistol are equivalent Mvs in any case, and they are certainly not the same calibre). To test the calibre/Mv variable, you need a low velocity (the .50" musket) and high velocity (the .50 Barrett) example of the same calibre. If the effectiveness stays the same then obviously Mv plays no part. I cannot imagine that being the case for a second. |
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12-02-2007, 03:49 PM | #26 | |
MIB
Join Date: Sep 2004
Location: Melbourne, Australia
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Re: HIGH-TECH-Arrived-Gun Damage
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"You've never been shot at before. It's pretty scary. Make a Fright Check." "I wouldn't be scared of bullets, I'm a PC!" "Got Unfazeable? A level or two of Fearless? If so, add them to your Fright Check." "Okay, you got hit. The round hits like you like a sledgehammer in your gut for -", dice roll, "6 damage. No armour? Okay, that's 9 delivered damage. That's a major wound, so roll HT to stay up." "Rolled 10. Still up!" "You've never been shot before, make a Fright Check." "But I can stay up, why would I be afraid?" "Being shot is a scary experience, now make your roll." Realistically, the exact calibre is not terribly important. Being shot is always bad. That's because it hurts, it can break bones which cripples you for months, and a wound which you can walk with, you might bleed to death from it. And unless you've very good medical care - which the average PC doesn't - the chances of infection are pretty significant. In game terms, to get this realism, you'd use Fright Checks for first firefights and first experience of being shot, the bleeding optional rules (I just use them for any penetrating "major wound"), and the infection optional rules. You'd then find that 2d vs 2d+2 doesn't make much difference. To avoid Fright Checks, it's worth remembering an invention of our own Luther - the Combat Veteran [5] trait. That's Combat Reflexes with the +1 to Fast Draw and +1 to active defences removed. Basically, you've been shot at before, and are unlikely to panic under fire.
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12-02-2007, 04:02 PM | #27 | ||||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: HIGH-TECH-Arrived-Gun Damage
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People get shot, they bleed a lot or their metabolism gets whacked due to organ destruction (both of which depend greatly on shot placement and target conformation, meaning they're really hard to control for). They may then go into shock and die if left alone and the wound is severe enough; they may bleed out; they may get better. But the point of a bullet isn't to cause "systemic shock." If you're lucky, you hit the brain or spine, there, "shock" isn't really an issue - you just drop right then. Agreed? The second best way to surely incapacitate someone is to reduce the available blood volume to brain and muscles. This effect I believe is called hypovolemic shock, basically medical speak for low blood volume. But shock is the secondary effect; the causal agent is bleeding like the proverbial suck pig. Quote:
No one's arguing that both energy and caliber aren't important. Quote:
Saying that the musket is in the same class of projectile as some of the larger handguns out there probably isn't too far wrong. The .50AE that Icelander referred to fires about a 300gr bullet (.55% less mass) at about 1400fps (40% more velocity). So energetically, there is less then 5% difference between the two. This means the .50AE will penetrate better than the Bess, as the cross section of the pistol is smaller, and the projectile shape more efficient at punching through things. The wound cavity of the lead ball will obviously be larger, and if it transects the torso, will produce higher probabilities of a killing wound. In GURPS terms, my calcs give the Brown Bess 3d+2 pi++, and the .50AE 4d pi+. Quote:
The .50BMG round fired from the Barett, though, is wildly out of the class of the musket. The projectile is heavier (660gr for the .50BMG round), shaped differently (an ogive with a 4:1 aspect ratio, compared to a sphere), and faster (890m/s vs about 305m/s). This round has been known to blow humans into two pieces (video evidence from both Iraq wars).
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12-02-2007, 04:07 PM | #28 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: HIGH-TECH-Arrived-Gun Damage
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Organ failure is reasonably likely to result in septic shock, but that won't generally happen in the time frame of combat. |
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12-02-2007, 04:52 PM | #29 | ||||||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: HIGH-TECH-Arrived-Gun Damage
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They don't know much about guns, and repeat some things that could be easily checked: Quote:
Rifles don't reduce recoil; rifling has little if anything to do with recoil The range can only be distinguished in three categories: contact wounds, close range wounds (determined by the presence of gunpowder burns on the skin or clothes), and 'everything longer range than the first two.' Source: Di Maio "Gunshot Wounds." The cartridge of a shotgun will release between SEVEN and six hundred pellets depending on the type of shotgun. The cartridge distinctiveness is irrelevant to the treatment of the wound, however, as it won't be around. Only the pellets remain. The fact that they make such elementary mistakes tells me there's a chance they're repeating common medical lore about gunshot wounds while not being up to date on the most recent publications and findings. My father-in-law, the medical professional to which you referred me, will say that more than half of medicine as practiced even in the best care facilities in the world, is history-based and not evidence-based. Quote:
No one with better than a 9th grade education has a misconception that mass is more important than velocity in influencing Kinetic Energy. What there is much debate about is if momentum or kinetic energy is more important in being correlated with effective cartridges. The "muzzle velocity" school typically goes for the all KE, all the time (light bullets fired very fast) method; the "cannonball" school is primarily concerned with momentum, "power factor," or just hole size. In reality, a combination of both is required. You need enough penetration to punch through obstacles, including the structural protection of the body itself, and carry a sufficiently large wound to the critical organs. Anyway, that they would assert that many people misperceive that E = 1/2 M V^2 rather than address the real debate as to whether energy or momentum is the deciding factor doesn't help their credibility here. Quote:
1) initial description of yaw and precession in bullets vastly exaggerated the degree of yaw in a bullet's flight for emphasis; many read this and took it literally 2) in some well publicised issues with lightweight, high velocity cartridges - and really we're talking the M16 here, they weren't spun fast enough to keep 'em stable. So they would ocasionally hit sideways in testing and in combat. Subsequent designs fixed this. So the principle issue that physicians will face with bullet yaw is INTERNAL yaw, not yaw at the moment of impact. Quote:
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The point of the above was that the paper cited above as "the first one that came up" isn't very good. It's not sourced at all, makes assertions that can be highly questionable at best, or outright wrong in many places. They dismiss their opponents points of view in two places (misconceptions about KE; that ballisticians disbelieve the existance, rather than the importance, of temporary cavity) that are falsely disparaging. They also seem to have a very limited scope of knowledge about the weapons that produce the wounds they will be treating. I don't have much of a problem with that, so long as they refrain from making commentary about it...which they do NOT do, offering up misconceptions and inaccuracies that two minutes of Google would have prevented. In fact, that this paper is totally unsourced is its biggest flaw, especially when offering up synopses of positions that they claim are "widely held." There's a joke in the scientific publishing world: "It is widely believed..." means "I believe." Seems to me that this paper makes that error, not to mention others. It is a common failing of papers in this field; the conventional wisdom is strong.
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12-02-2007, 06:08 PM | #30 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: HIGH-TECH-Arrived-Gun Damage
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guns, high tech, high-tech |
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