04-14-2023, 08:22 AM | #1 | |
Join Date: Aug 2014
Location: Snoopy's basement
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Toggle for full body damage?
GURPS Powers page 140 includes this content:
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04-14-2023, 08:36 AM | #2 |
Join Date: Jun 2013
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Re: Toggle for full body damage?
There doesn't look to be anything that does this. My guess would be that the intent is that you can dictate burning attacks (at least) as "broad beam" and cover the entire body. I had thought that non-broad-beam burning could still target hit locations, it just wasn't able to target the Eyes or Vitals (but had a better incendiary effect); I'm not certain if this should be interpreted to mean such always just hits the entire body, or if this power is a special case (in which case it should probably have something like Large Area Injury +0%). Normally you need Explosive, Area Effect, or Cone for Large Area Injury to come into play.
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04-14-2023, 08:49 AM | #3 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: Toggle for full body damage?
A "Cone" one-yard wide for it's whole range would provide Large Area injury but costs +50%.
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04-14-2023, 09:28 AM | #4 |
Join Date: Aug 2007
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Re: Toggle for full body damage?
Yes, I don't think you can get Large Area Injury for free. That has significant armor effects.
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Fred Brackin |
04-14-2023, 09:30 AM | #5 | |
Join Date: Jul 2008
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Re: Toggle for full body damage?
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This seems like a grave mistake. Throwing blobs of fire that are very non-penetrating but don't have blast effects are a staple. but it is what the text says. I believed a burning innate attack could pick tight beam or not at creation, but that I can't find rules to that effect. And even ignoring that I agree with you that the description would better fit by a one-yard cone, which would avoid the aforementioned problem.
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04-14-2023, 10:34 AM | #6 | |
Join Date: Jun 2013
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Re: Toggle for full body damage?
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(Also, a 1-yard-wide Cone would be +60% - Cone is +50% and +10% per yard of width. But that's a minor quibble.)
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04-14-2023, 10:53 AM | #7 | |
Join Date: Jul 2008
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Re: Toggle for full body damage?
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A truly single-target large area attack could exist, but I think it'd have to be more of an engulfing thing that actually shapes itself to the target.
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04-14-2023, 12:03 PM | #8 | |
Join Date: Jun 2022
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Re: Toggle for full body damage?
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I suspect that this was just to clarify that a "jet†, cone, area-effect, explosion, or follow-up" cannot be tight-beam. At best tight-beam should be considered a 0% Enhancement and simply is not compatible with the disallowed Enhancements. † Though I disagree with Jet not being allowed. On topic: The Sonic Scream ability should be cone 1yd wide to act as it should. I'd call this one for the FAQ, but that will never be updated. |
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04-14-2023, 12:18 PM | #9 |
Join Date: Jul 2008
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Re: Toggle for full body damage?
Torches are melee attacks, and flamethrowers are jets. They're both examples of following the rule as it is stated, not exceptions to it.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
04-14-2023, 12:21 PM | #10 | |
Join Date: Jun 2013
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Re: Toggle for full body damage?
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I'm fine with treating the hexes as abstract enough that you can dodge an attack that's wide enough to do Large Area Injury without exiting the hex. But I can certainly understand someone ruling that such a thing is impossible (outside of the sort of expanding attack you mention, which could also be an option), in which case, as noted above, it will need an appropriate modifier. I think the referenced ability is a sort of expanding attack, however - it's a relatively-narrow wave of intense sound, and when it strikes a target, results in resonance effects throughout the target that cause significant injury to soft tissues and the like. At least, that's what I'm getting from the name and description.
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