05-19-2014, 12:58 PM | #11 | |
Join Date: Jun 2013
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Re: Survivable Guns Realism
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05-19-2014, 01:03 PM | #12 | |
Join Date: Jun 2006
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Re: Survivable Guns Realism
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It's such a simple change that almost fixes so many complaints - including those about the implausible effectiveness of low tech missiles if you extend it to arrows and sling bullets - that I don't know why it isn't a more popular rule.
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-- MA Lloyd |
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05-19-2014, 01:06 PM | #13 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Survivable Guns Realism
Or you can just halve damage and high tech armor DR, and give bullets an extra level of armor piercing against low tech armors (or extrapolate this to a general AP bonus for higher tech weapons against lower tech armors).
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05-19-2014, 02:01 PM | #14 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Survivable Guns Realism
You.... Could. But why would you use a more complicated solution than is necessary?
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05-19-2014, 02:03 PM | #15 | |
Join Date: Jan 2006
Location: Central Europe
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Re: Survivable Guns Realism
Quote:
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"It is easier to banish a habit of thought than a piece of knowledge." H. Beam Piper This forum got less aggravating when I started using the ignore feature |
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05-19-2014, 02:04 PM | #16 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Survivable Guns Realism
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05-19-2014, 02:04 PM | #17 | |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Survivable Guns Realism
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Ah, my mistake. Missed malloyd suggesting applying it to everything. Yeah, I wouldn't use it for anything that wasn't a small high speed penetrator like a bullet. Last edited by Crakkerjakk; 05-19-2014 at 02:10 PM. |
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05-19-2014, 02:06 PM | #18 | |
Join Date: Jun 2006
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Re: Survivable Guns Realism
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Personally I'd do that separately - just give modern armors a split DR - rather than complicate bullets like that - if only to avoid the nasty issue of how are you going to decide what's a "low tech armor" against which they get a bonus.
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-- MA Lloyd |
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05-19-2014, 08:35 PM | #19 | |
Join Date: Aug 2007
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Re: Survivable Guns Realism
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Fred Brackin |
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05-19-2014, 09:00 PM | #20 |
"Gimme 18 minutes . . ."
Join Date: Sep 2005
Location: Albuquerque, NM
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Re: Survivable Guns Realism
Right, but like the Assault Vest is 12/5* (no plates), with the 12 being good against cutting and piercing. Now, I'm not certain, but I think it's not as good at stopping two handed swords and sling bullets as it is bullets. Or as good as heavy plate, you know?
I dunno, I guess I can see it. I just think it's kind of an edge case and I don't know if I'd tweak with rules to fix something that probably comes up fairly rarely in play. |
Tags |
combat, firearms, optional rules, pyramid #3/44, pyramid 3/44, survivable guns |
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