02-23-2014, 06:36 AM | #11 | |
Join Date: Dec 2008
Location: Behind You
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Re: Mages really hurt by the battle fatigue costs?
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02-23-2014, 08:18 AM | #12 |
Join Date: Apr 2006
Location: In a phone booth, but a little classier than Dr. Who's.
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Re: Mages really hurt by the battle fatigue costs?
One shouldn't forget the tools mages use...paut potions, charged wands, etc... one of the mages a friend of mine played suffered from pyro mania...so he used a lot of burning oil/ alchemist fire while too, after he drank an invisibility potion...he was quite effective...well till he blew himself up...
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02-23-2014, 09:39 AM | #13 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Mages really hurt by the battle fatigue costs?
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02-23-2014, 10:48 AM | #14 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Mages really hurt by the battle fatigue costs?
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With Very Unfit, you have a tower mage. Those points give ER5. Another option is to use the perk in the back of Power Ups 2 that allows you to buy FP up to double HT. Combined with high ER (i usually give a max of 10, 20 with perk), you don't worry about FP too much. |
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02-23-2014, 01:14 PM | #15 |
Join Date: Mar 2013
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Re: Mages really hurt by the battle fatigue costs?
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02-23-2014, 01:20 PM | #16 | |
Join Date: Aug 2004
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Re: Mages really hurt by the battle fatigue costs?
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As a result, the effect of the combat fatigue basically means after-fight recovery (or is a problem for the next fight if there is one sprung on you just after the previous one.) |
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02-23-2014, 02:51 PM | #17 | |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Mages really hurt by the battle fatigue costs?
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02-24-2014, 10:30 AM | #18 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Mages really hurt by the battle fatigue costs?
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— No rule anywhere requires you to pay FP during a fight for anything but extraordinary feats – cinematic martial-arts skills, extra effort in combat, spells, etc. The Basic Set (p. B426) is extremely clear on this: "Assess the following costs at the end of the battle." Ten seconds is the minimum length for a battle to cost FP, not the point at which FP costs kick in . . . FP costs for fighting are paid at the end of the battle, whether it lasts 10 seconds or 100 seconds. Is this fair to wizards? Yes, of course it is! As others have pointed out, wizards have many ways to avoid feeling the full impact of FP loss. These include energy cost reductions for high skill, Energy Reserve (Magical), paut, Powerstones (or power items, in Dungeon Fantasy), the Recover Energy spell, the Chiron elixir if uninjured, and possibly Lend Energy, Share Energy, or Steal Energy in some situations. If anything, they're a little overpowered here.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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02-24-2014, 11:02 AM | #19 |
Banned
Join Date: Oct 2007
Location: Europe
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Re: Mages really hurt by the battle fatigue costs?
It may also be fairly realistic. During serious combat, you've got a lot of adrenaline in your bloodstream. It makes sense that some fatigue effects are not felt until after the battle is over.
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02-24-2014, 11:26 AM | #20 |
Join Date: Jul 2008
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Re: Mages really hurt by the battle fatigue costs?
It does provide an interesting opportunity for a mage who has overdone it a bit to fall over and/or lose some HP after the action is resolved, if they haven't held back enough FP to pay the bills...
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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combat, fatigue points, magery |
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