01-26-2014, 05:16 PM | #11 | |
Join Date: Aug 2006
Location: L.I., NY
|
Re: Newbie Combat Questions
Quote:
I usually roll the death checks before knockdown and stunning or any other effects. It doesn't really matter to the outcome, but can avoid unnecessary rolls. Plus it's kind of a downer to manage to stay on your feet, then find out you're dead anyway. |
|
01-27-2014, 05:50 PM | #12 |
Join Date: Sep 2004
Location: Yucca Valley, CA
|
Re: Newbie Combat Questions
It is generally advantageous for cutting and crushing, but not for impaling. Reason being that impaling weapons don't get double wounding on limbs.
|
01-27-2014, 05:53 PM | #13 |
Join Date: Sep 2004
Location: Yucca Valley, CA
|
Re: Newbie Combat Questions
Yes, this is a Wild Swing, unless you allow FP expenditure for the extra effort of a Heroic Charge. Otherwise, avoid the cap by using a slam. Alas, the rule for slams is one of GURPS' few inelegancies.
|
01-31-2014, 06:12 AM | #14 | |||
Join Date: Nov 2006
Location: Heartland, U.S.A.
|
Re: Newbie Combat Questions
Quote:
Quote:
Quote:
Yes.
__________________
Last edited by Captain Joy; 01-31-2014 at 07:39 AM. Reason: Added knockback examples. |
|||
01-31-2014, 06:51 AM | #15 |
Join Date: Jul 2008
|
Re: Newbie Combat Questions
Armor configuration is also a relevant factor.
__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
Tags |
combat, death, gurps 4e, newbie, unconscious |
Thread Tools | |
Display Modes | |
|
|