Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 09-02-2010, 12:22 PM   #1
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Cultural and Technological Consequences of Racial Daredevil trait

Greetings, all!

What would be the long-term results of a race having Daredevil, and developing from TL0 to TL9? I'm primarily looking for generic analysis, though it would help if the analysis was also made for a race which also had Honesty (Racial Only -20%) and a 1-TL advantage in aviation over other cultures (ending up TL10 in aerospace technologies while TL9 in others), and slightly retarded in Biotech (later invention of cattle-keeping, and basically zero farming due to being carnivorous) - -1 to bio-TL.

Obviously they'll have fewer safety regulations due to virtually never suffering from CritFails. If they go to war, they can get away with commanders taking higher Risk Modifier (MC spelling?), and riskier maneouvres in general. They should certainly see improvement in risky activities where no safety devices/measures are available, due to effectively having them (again, through the +1 to rolls and the crit rerolls).

What else?
Thanks in advance!
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 09-02-2010, 12:28 PM   #2
lexington
 
Join Date: Jan 2010
Default Re: Cultural and Technological Consequences of Racial Daredevil trait

Quote:
Originally Posted by vicky_molokh View Post
Obviously they'll have fewer safety regulations due to virtually never suffering from CritFails.
I doubt this would be true. Daredevil only protects you when you take unnecessary risks. When driving to work it won't help.
lexington is offline   Reply With Quote
Old 09-02-2010, 12:30 PM   #3
Corlock Striker
 
Corlock Striker's Avatar
 
Join Date: Jan 2010
Location: New York
Default Re: Cultural and Technological Consequences of Racial Daredevil trait

Quote:
Originally Posted by lexington View Post
I doubt this would be true. Daredevil only protects you when you take unnecessary risks. When driving to work it won't help.
But if one is a daredevil, it's quite likely that one is speeding while on the way to work, and weaving in and out of traffic constantly, and since the entire race has daredevil, it's quite likely everyone is doing this. They'd seek out the adreniline rush.
Corlock Striker is offline   Reply With Quote
Old 09-02-2010, 12:31 PM   #4
vicky_molokh
GURPS FAQ Keeper
 
vicky_molokh's Avatar
 
Join Date: Mar 2006
Location: Kyïv, Ukraine
Default Re: Cultural and Technological Consequences of Racial Daredevil trait

Quote:
Originally Posted by lexington View Post
I doubt this would be true. Daredevil only protects you when you take unnecessary risks. When driving to work it won't help.
Driving above safe speed, or without a seatbelt, is an unnecessary risk.
__________________
Vicky 'Molokh', GURPS FAQ and uFAQ Keeper
vicky_molokh is offline   Reply With Quote
Old 09-02-2010, 01:24 PM   #5
David Johnston2
 
Join Date: Dec 2007
Default Re: Cultural and Technological Consequences of Racial Daredevil trait

Quote:
Originally Posted by vicky_molokh View Post
Greetings, all!

What would be the long-term results of a race having Daredevil, and developing from TL0 to TL9? I'm primarily looking for generic analysis, though it would help if the analysis was also made for a race which also had Honesty (Racial Only -20%) and a 1-TL advantage in aviation over other cultures (ending up TL10 in aerospace technologies while TL9 in others), and slightly retarded in Biotech (later invention of cattle-keeping, and basically zero farming due to being carnivorous) - -1 to bio-TL.

Obviously they'll have fewer safety regulations due to virtually never suffering from CritFails.
Amusingly, they'll still have more fatal accidents since when you are taking unnecessary risks you don't need a critical fail to kill yourself. They'd probably be lousy tacticians just because they'd get better results from scream and leap approaches.

And no, carnivores can't avoid farming. They need fodder for their animals, and truth to tell, they need it to stretch out their own food supplies. Dog and cat food isn't 100% meat unless it's really pricey stuff and there's a reason for that.
David Johnston2 is online now   Reply With Quote
Old 09-02-2010, 04:30 PM   #6
sir_pudding
Wielder of Smart Pants
 
sir_pudding's Avatar
 
Join Date: Aug 2004
Location: Ventura CA
Default Re: Cultural and Technological Consequences of Racial Daredevil trait

Quote:
Originally Posted by vicky_molokh View Post
Honesty (Racial Only -20%)
Haven't you suggested this before? I don't see how Racial Only is applicable to Honesty. What does that even mean? Laws aren't racial, they are cultural.
sir_pudding is offline   Reply With Quote
Old 09-02-2010, 05:28 PM   #7
Mailanka
 
Mailanka's Avatar
 
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
Default Re: Cultural and Technological Consequences of Racial Daredevil trait

Most. Awesome. Race. Ever.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars.
Mailanka is offline   Reply With Quote
Old 09-02-2010, 06:36 PM   #8
BlackLiger
 
BlackLiger's Avatar
 
Join Date: Jun 2010
Default Re: Cultural and Technological Consequences of Racial Daredevil trait

Simply put? You end up with a race much more inclined to take risks and throw challenges against each other. Imagine an exaggerated version of Brittania-3 in Infinite worlds. (and yes, Brittania-3 is exaggerated anyway)
__________________
In the name of Kane
#Gurps IRC channel, irc.sorcery.net #gurps
BlackLiger is offline   Reply With Quote
Old 09-02-2010, 08:01 PM   #9
Mr_Sandman
 
Mr_Sandman's Avatar
 
Join Date: Aug 2006
Location: L.I., NY
Default Re: Cultural and Technological Consequences of Racial Daredevil trait

Reminds me a little bit of the Kafers in 2300 AD.

Is there a particular in-game explanation of the mechanism that improves their performance when they take unnecessary risks?

Their spacecraft/cities might look like Star Wars, no railings over tremendous drops.
Mr_Sandman is offline   Reply With Quote
Old 09-02-2010, 08:49 PM   #10
whswhs
 
Join Date: Jun 2005
Location: Lawrence, KS
Default Re: Cultural and Technological Consequences of Racial Daredevil trait

Quote:
Originally Posted by vicky_molokh View Post
What would be the long-term results of a race having Daredevil, and developing from TL0 to TL9? I'm primarily looking for generic analysis, though it would help if the analysis was also made for a race which also had Honesty (Racial Only -20%) and a 1-TL advantage in aviation over other cultures (ending up TL10 in aerospace technologies while TL9 in others), and slightly retarded in Biotech (later invention of cattle-keeping, and basically zero farming due to being carnivorous) - -1 to bio-TL.
I think it could plausibly be said that in David Brin's Uplift novels humans have Daredevil as a racial trait, and Galactics lack it. Which is why humans scare the bejasus out of the rest of the galaxies.

Bill Stoddard
whswhs is offline   Reply With Quote
Reply

Tags
daredevil, racial template, world building, world development

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 01:58 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.