10-05-2015, 11:38 AM | #471 | |
Join Date: Jun 2013
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Re: [RPM] Post your rituals here
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Typical Casting: Lesser Sense Mind (2) + Lesser Create Matter (6) + Duration, 2 weeks (10) + Subject Weight, 1000 lb (4). 22 energy (22x1). Lesser Sense Mind to only produce when the holder wills it, Lesser Create Matter is sufficient for creating food, and the mismatch between the stated duration and the build is to give sufficient time to have all the nutrients and energy be extracted by the body. EDIT: A similar ritual might suffice to create any food, although I'd be tempted to throw a Lesser Control Magic into the mix. Creating a cooked meal or similar (not just raw materials, like apples or raw beef) would probably require a crafting roll. Last edited by Varyon; 10-05-2015 at 11:42 AM. |
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10-05-2015, 08:46 PM | #472 | |
Join Date: May 2012
Location: New Hampshire, USA
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Re: [RPM] Post your rituals here
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10-12-2015, 10:16 PM | #473 |
Join Date: Nov 2004
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Re: [RPM] Post your rituals here
Exploding bullet
Spell Effects: Lesser Create Energy. Inherent Modifiers: damage Greater Effects: 0 (x1). Bullet goes off like a (Black Powder) grenade on impact. Typical Casting: Lesser Create Energy (5) + Damage 3d+4 cr ex (+50%) inc (+10%) (15) 20 energy (20x1). (I used a Lesser effect because it's in the same ballpark as doubling the damage of a rifle round.) Last edited by Dalillama; 10-12-2015 at 10:20 PM. |
10-13-2015, 08:07 AM | #474 | |
Join Date: Jun 2013
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Re: [RPM] Post your rituals here
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So, your spell would actually be more like Lesser Create Energy (6) + Lesser Control Magic (5) + External Damage 3d+4 cr ex (5) + Incendiary (2). 19 energy (19x1). Note 5 energy in damage is actually enough for 4d+2, but the level below that, 4d, is a touch below 3d+4, so I rounded up. If the GM rules an explosive bullet is a Greater Effect, energy gets boosted to 57, but you can pump more energy in for more damage. |
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10-14-2015, 12:58 PM | #475 | |
Join Date: Nov 2004
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Re: [RPM] Post your rituals here
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but some kind of capacity for going boom is going to be very useful when the swarm of bat monsters descends on them. |
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10-26-2015, 02:17 PM | #476 |
Join Date: Oct 2009
Location: Plugerville
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Re: [RPM] Post your rituals here
Cloak of Shadows
Spell Effects: Greater Destroy Energy, Lesser control magic Inherent Modifiers: Obscure(Vision)(Defensive +50%, Stealthy + 100%) 5 energy/level Greater Effects: 1 (x3) This spell will hide the subject in a cloak of shadows, making it harder to see/target them visually. At the highest level it makes the target completely invisible. This cloak can be summoned or dismissed at any time during the spell's duration with triggers specified during the casting. Typical casting: Greater Destroy Energy(5) + Obscure 5[25] + duration 1 week(9) 117 energy (39x3) Questions: 1) can a spell(or charm) have an additional lesser control magic effect to allow the target to enable/disable the effect(s) with an appropriate trigger? (presumably the trigger(s) would be subject to the same limitations as a conditional ritual; I would expect the spell duration to continue to be used up regardless of the current status of the effect) 2) If the effect being generated(in this case Obscure) is inherently switchable (it has the 'Always On -50%' limitation listed in it's description), is such an effect even needed? 3) is is more in line with the preferred approach to use Bestows a Bonus pricing instead of alternate trait (Obscure) pricing? How much range would be needed? |
11-17-2015, 10:27 AM | #477 |
Join Date: Jun 2010
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Re: [RPM] Post your rituals here
Better Criticals Charm [Anyone got a better name for this?]
Spell Effects: Lesser Control Chance. Inherent Modifiers: Duration. Greater Effects: 0 (x1). Normally cast as a charm, this spell allows its holder to manually choose their result on the Critical Hit Table or Critical Head Blow Table (B556) instead of randomly rolling for it - whenever a critical success is rolled on an attack roll - for the duration. Typical Casting: Lesser Control Chance (5) + Lesser Control Magic (5) + Duration, 30 minutes (2). 12 energy (12x1).
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11-17-2015, 02:18 PM | #478 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
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11-17-2015, 02:27 PM | #479 | |
Join Date: Jun 2013
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Re: [RPM] Post your rituals here
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Note applying modifiers like this to things other than damage, as I have done here, isn't RAW. |
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11-17-2015, 02:38 PM | #480 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
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Re: [RPM] Post your rituals here
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Tags |
ghostly movement, magic, ritual path magic, rpm, thaumatology |
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