02-26-2017, 08:27 PM | #2 |
Join Date: Jun 2010
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Re: The "right" value for a SHVY?
I've moved this to a new thread as this is likely to be a lengthy discussion.
And for those new to the forums (or those looking for a refresher), you might peruse this thread for additional discussion on this topic. D.
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02-26-2017, 08:55 PM | #3 |
Join Date: Feb 2017
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Re: The "right" value for a SHVY?
I just read that thread last night.
It left me inclined to stick with D5, pending some actual play. I mean I've never had an edition of Ogre that included SHVYs that didn't have D5. The y2k version had it. |
02-26-2017, 09:13 PM | #4 |
Join Date: Jun 2010
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Re: The "right" value for a SHVY?
The stats for it are not changing. It is:
Attack 3 & 3 Range 3 Two AP guns Move 3 as Ogre Defense 5 Size 5 What has generated debate is the VP cost. Currently it costs 12 VP (or 2 armor units). There is an argument that it should cost more. D.
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02-26-2017, 09:14 PM | #5 |
Join Date: Feb 2017
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Re: The "right" value for a SHVY?
Ahhh, okay.
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02-26-2017, 09:15 PM | #6 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: The "right" value for a SHVY?
Quote:
I don't have a problem keeping the stats as-is (especially with everything that's already printed; counters, etc), just make the cost for it appropriate. My gut feeling is 3 AU.
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02-26-2017, 09:44 PM | #7 | |
Join Date: Oct 2005
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Re: The "right" value for a SHVY?
Quote:
3 AU will put SHVYs in a specialist role, but they'll still come out of the box for force concentration tactics, especially vs INF. I think that's the right value for MSLs to get some play. Choose 9 attack factors with limited mobility vs 6 with great mobility. The one failing of the SHVY is when fighting an ogre, trying to saturate enemy weapons with a large number of targets. They're the wrong tank for the job at 2 AU. (LTs are a great choice, plus the SB vs LT match up costs the ogre a third of its firepower.) |
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02-26-2017, 10:01 PM | #8 |
Join Date: May 2012
Location: Austin TX
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Re: The "right" value for a SHVY?
Playing around with the Cobb calculator, where costs are calculated in victory points as well as armor units, a superheavy without AP guns costs 12.56 VP, rounded down to 2 AU. Add the antipersonnel, and cost increases to 14.23 VP, which rounds up to 2.5 AU. So I'm fine with either of these values when playing a scenario from the book.
I never use the tread damage for superheavies, so I'll trust the conventional wisdom that tread damage brings it up to 3 AU.
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02-26-2017, 10:55 PM | #9 | |
Join Date: Mar 2008
Location: Austin, TX
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Re: The "right" value for a SHVY?
Quote:
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02-27-2017, 07:09 AM | #10 | |
Join Date: May 2012
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Re: The "right" value for a SHVY?
Quote:
All of our skirmishes, which have involved the SHVY, have shown it to be balanced well at 2AU, but admittedly nobody has wanted to use the 3AU/Partial rules. At that point, we'd felt that a MKI would be a better choice at 4AU, or a SHVY+HVY combo if 3AU is all you had left to spend.
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