08-27-2015, 04:12 PM | #1 |
Join Date: Oct 2014
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Last but not least!
This week's scenario, Holiday, wraps up all the winners of our Scenario Contest!
We'll keep this thread open until October 25 for commentary, so let us know what you think! The thread for Scenario #8- The Dragon of Madgeberg closes on September 7, so we've got a bit more time for commentary. We're reading it all and appreciate all your feedback! Jen
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Verbing weirds language- Calvin |
08-28-2015, 02:31 AM | #2 |
Join Date: May 2012
Location: Geltendorf, Germany
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Re: Last but not least!
"Map G1 north and Map S2 North to his right"
==> inappropriate gender pronoun "his" "As soon as a squad of infantry reaches it, ending movement for the rest of the turn, it is activated and can operate." It is not 100% clear to me whether Dora (resp. Gustav) can fire/move on the turn in which the INF reach it, or not until the following turn. Once INF stop, they end _their_ movement, but the HWZ moves in the 2nd phase. This, in turn leads to confusion here: "After activation, the squad can leave the Howitzer to its fully automated operation and go defend elsewhere . . ." Is that on the turn after they reach Dora or the one after that? "The railroad Howitzer, Dora, is worth 12 points, and Gustav is worth 18 VP." Because Gustav is not introduced until later (leading to the reader asking himself "who's Gustav?"), and because the "18 VP" is unnecessarily repeated/duplicated here, i recommend removing this reference to Gustav: "The railroad Howitzer, Dora, is worth 12 points." When Gustav is introduced in the variants section, it is not 100% clear to me whether Gustav _replaces_ or _supplements_ Dora (are they a couple?). "The Howitzer is a monster..." implies that Gustav replaces Dora, but i'd like to see that be more explicit. i love the story and the use of named units. |
08-28-2015, 07:02 AM | #3 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Last but not least!
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However... We aren't talking about normal people, we are talking about INF; the only unit in the game who's movement is unaffected by pretty much everything on the map. Swamp, for example, is probably a close analog to snow. I don't have a problem with this. If anything, my objection is that GEVs are negatively affected. I would think a heavy blanket of snow would be the same as being on water and actually benefit GEVs.
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GranitePenguin Ogre Line Editor |
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09-02-2015, 04:11 PM | #4 |
Join Date: May 2012
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Re: Last but not least!
These are jumpjet infantry in the fiction, and mechanically, they aren't affected by any other terrain, either.
If you want a "story" reason for why GEVs are affected, they compact the snow under them, but have to vector their lift fans forward to blow a path ahead, otherwise they nose into the snow ahead and bog down. |
09-03-2015, 11:14 AM | #5 | |
Join Date: Oct 2014
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Re: Last but not least!
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I really enjoyed the named units, too. Jen
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Verbing weirds language- Calvin |
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09-03-2015, 11:19 AM | #6 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Last but not least!
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09-03-2015, 01:13 PM | #7 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Last but not least!
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Maps G1N and S2N; place S2N to the East of G1N
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GranitePenguin Ogre Line Editor |
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10-02-2015, 12:31 PM | #8 | |
Join Date: May 2015
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Re: Last but not least!
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What's your timetable for the full pdf including all the scenarios? And after that is anything new an interesting on the horizon for Ogre? |
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10-17-2015, 06:42 PM | #9 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Last but not least!
Playtest results. Attacker had 6 GEVs and 6 HVYs
Attacker had a +28 (Marginal attacker victory). It was over in 8 turns, and played very easily. Most of the town hexes on the west half were wiped out, but nothing on the east half was lost. The north-central area is a real chokepoint for land-based units and it was a real battle. I tried to slip the GEVs through the south, but it was harder than expected to navigate the eastern corridor. The attacker would have done a little better if I took time to rut the roads and rails as I moved across to slow the reinforcements down, especially through the forest. Feels pretty balanced and is simple to set up (and doesn't take a football field to play). The relatively small number of units on the board also make it easy to keep track of things. It's reminiscent of Raid on a different layout.
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GranitePenguin Ogre Line Editor |
10-18-2015, 01:01 AM | #10 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Last but not least!
In the snow variant, the GEV movement reduction is odd/incomplete:
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All units except infantry have their movement reduced by 1 movement point each turn. GEVs have their movement reduced by half, that is 3/2 instead of 4/3.to: All units except infantry have their movement reduced by 1 movement point each movement phase. Note that means GEVs have their movement reduced twice (e.g, 4/3 becomes 3/2).
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GranitePenguin Ogre Line Editor |
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