08-20-2015, 02:20 PM | #1 |
Join Date: Oct 2014
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Scenario Contest#13- Assault on Amsterdam
We're getting ready for an Assault on Amsterdam this week!
Feedback will be taken through Oct. 19, so let us know what you think! Remember, the thread for Two Nations, One War closes on Aug. 24, so you've got the weekend to play and leave your feedback!
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Verbing weirds language- Calvin |
09-20-2015, 01:10 AM | #2 |
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Join Date: Sep 2006
Location: Plainfield, IL
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Re: Scenario Contest#13- Assault on Amsterdam
So far, the biggest issue I have is the setup. It's a bit laborious and some of the placement (particularly the SHVY Combine units) is making my head hurt.
Superheavy tanks may be deployed in any forest hex or town hex connected to edge 23xx of map S1 North or contiguous to edge 01xx of map G2 North, on maps G1 South or S2 North, or between edge 01xx and the road from S1S-0512 to G2N-0104.
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GranitePenguin Ogre Line Editor |
10-12-2015, 07:06 PM | #3 |
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Re: Scenario Contest#13- Assault on Amsterdam
OK, digging into this one (wow, is this map big).
Terrain setup: duplicate entries for overlays are confusing. if you already call out a hex from one map section, don’t bother calling it out again later on the other adjoining section. In Town terrain, drop these: S1N - 0912 (see G2N-1512)In Forest terrain, just use the S1N entries and drop all of these: G2N - 2112
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GranitePenguin Ogre Line Editor |
10-12-2015, 07:08 PM | #4 | |
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Re: Scenario Contest#13- Assault on Amsterdam
Quote:
G1S-2013Do they go nowhere, or are they also clear water? “All hexes from the river” is not clear if it includes the river hexes or not. I assume that it does and the bridges do not exist.
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GranitePenguin Ogre Line Editor |
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10-12-2015, 08:43 PM | #5 | ||||
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Re: Scenario Contest#13- Assault on Amsterdam
Quote:
Quote:
The Turn 4 Combine reinforcements are considered to be moving from the water's edge, so may immediately move on land.This could also be achieved by visually separating them in page layout in the final PDF. Quote:
any forest or town hex connected to edge 23xx of map S1 North or edge 01xx of map G2 NorthNow the following makes more sense Quote:
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GranitePenguin Ogre Line Editor Last edited by GranitePenguin; 10-12-2015 at 08:54 PM. |
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10-12-2015, 08:51 PM | #6 | |
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Re: Scenario Contest#13- Assault on Amsterdam
Quote:
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GranitePenguin Ogre Line Editor |
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10-13-2015, 11:10 AM | #7 |
Join Date: Oct 2005
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Re: Scenario Contest#13- Assault on Amsterdam
That's a sound tactic, even better for town hexes where the MSL gets a defense bonus. Terrain penalizes movement to enter a hex, not exit. Starting somewhere hard to get to is free.
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10-13-2015, 07:23 PM | #8 |
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Join Date: Sep 2006
Location: Plainfield, IL
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Re: Scenario Contest#13- Assault on Amsterdam
Sure. I'm just saying that you aren't going to put the MSL anywhere other than the South edge. It's a sound strategy to start in the forest, but only where it's easy to leave. You don't have the time to move one hex at a time.
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GranitePenguin Ogre Line Editor |
10-16-2015, 07:02 PM | #9 |
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Re: Scenario Contest#13- Assault on Amsterdam
Looking under the victory conditions,
The first two add up, but the last one does not. There are four cruise missiles for a potential of four cratered hexes, but the maximum value only allows for two instead of a maximum of 160 for four. Is that intentional?
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GranitePenguin Ogre Line Editor |
10-16-2015, 08:53 PM | #10 | |
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Re: Scenario Contest#13- Assault on Amsterdam
Quote:
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