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Old 08-20-2015, 02:20 PM   #1
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Default Scenario Contest#13- Assault on Amsterdam

We're getting ready for an Assault on Amsterdam this week!

Feedback will be taken through Oct. 19, so let us know what you think!

Remember, the thread for Two Nations, One War closes on Aug. 24, so you've got the weekend to play and leave your feedback!
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Old 09-20-2015, 01:10 AM   #2
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Default Re: Scenario Contest#13- Assault on Amsterdam

So far, the biggest issue I have is the setup. It's a bit laborious and some of the placement (particularly the SHVY Combine units) is making my head hurt.
Superheavy tanks may be deployed in any forest hex or town hex connected to edge 23xx of map S1 North or contiguous to edge 01xx of map G2 North, on maps G1 South or S2 North, or between edge 01xx and the road from S1S-0512 to G2N-0104.

For example, a Superheavy may deploy in G2N-0312 but may not deploy in G2N-0512.
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Old 10-12-2015, 07:06 PM   #3
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Default Re: Scenario Contest#13- Assault on Amsterdam

OK, digging into this one (wow, is this map big).

Terrain setup:
duplicate entries for overlays are confusing. if you already call out a hex from one map section, don’t bother calling it out again later on the other adjoining section.

In Town terrain, drop these:
S1N - 0912 (see G2N-1512)
S1N - 0712 (see G2N-1712)
In Forest terrain, just use the S1N entries and drop all of these:
G2N - 2112
G2N - 1312
G2N - 0512
G2N - 0312 (all half-hexes with S1N)

S2S - 2319
S2S - 2317
S2S - 2314
S2S - 2313 (all half-hexes with S1N)
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Old 10-12-2015, 07:08 PM   #4
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Default Re: Scenario Contest#13- Assault on Amsterdam

Quote:
On map S1-North, all hexes from the river (1501-0112) toward hex 0101 are considered open water.

On maps G1-South, S2-North, and S2-South, all hexes from the river (G1S-2012 - S2S-0114) toward hex row 01xx are considered open water
Since the hexes on the other side of the rivers are all water, what happens to the bridges at
G1S-2013
S2N-1702
S2N-1605
S2S-2119
S2S-0412
S1N-0709
S1N-1006
Do they go nowhere, or are they also clear water? “All hexes from the river” is not clear if it includes the river hexes or not. I assume that it does and the bridges do not exist.
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Old 10-12-2015, 08:43 PM   #5
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Default Re: Scenario Contest#13- Assault on Amsterdam

Quote:
4x Missile Crawler Enter land hexes, S1 South 0401-2301.
Should be hexes 0412-2312

Quote:
The Turn 4 reinforcements are considered to be moving from the water's edge, so may immediately move on land.
This should probably specify that it refers to the Combine reinforcements.
The Turn 4 Combine reinforcements are considered to be moving from the water's edge, so may immediately move on land.
This could also be achieved by visually separating them in page layout in the final PDF.


Quote:
Superheavy tanks may be deployed in any forest hex or town hex connected to edge 23xx of map S1 North or contiguous to edge 01xx of map G2 North, on maps G1 South or S2 North, or between edge 01xx and the road from S1S-0512 to G2N-0104.
Reading this more carefully, it's actually a list of possible areas:
  1. any forest hex or town hex connected to edge 23xx of map S1 North or contiguous to edge 01xx of map G2 North
  2. on maps G1 South or S2 North
  3. or between edge 01xx and the road from S1S-0512 to G2N-0104
The problem with #1 is "contiguous" is not defined, so it isn't clear what's meant by it. The next section that talks about HVY and MSL describes "connected to", which is presumably the same thing as "contiguous," but one or the other should be used. Perhaps this would work better:
any forest or town hex connected to edge 23xx of map S1 North or edge 01xx of map G2 North
Now the following makes more sense
Quote:
In this scenario, "connected to" means that a continuous path of forest/town hexes connects the placement hex with the specified line of hexes.
For example, a Superheavy may deploy in G2N-0312 but may not deploy in G2N-0512.
I would also separate the definition of "connected to" from the HVY/MSL placement to make it clearer that it applies to SHVYs as well. Even though the example used is a SHVY, it's really brain-bending because it doesn't look like it's supposed to be used for SHVYs.
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Last edited by GranitePenguin; 10-12-2015 at 08:54 PM.
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Old 10-12-2015, 08:51 PM   #6
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Default Re: Scenario Contest#13- Assault on Amsterdam

Quote:
Heavy tanks and Missile tanks may be deployed in any forest hex or town hex connected to or north of row xx17 on map S1 South.
Placing HVYs in Forest is ok, but it's a little odd to place MSLs in Forest, since it costs their full movement to move into a Forest. This isn't a huge deal, though. They will likely just end up in the southernmost hexes of the large Forest mass on S1 South.
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Old 10-13-2015, 11:10 AM   #7
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Default Re: Scenario Contest#13- Assault on Amsterdam

Quote:
Originally Posted by GranitePenguin View Post
... it's a little odd to place MSLs in Forest, since it costs their full movement to move into a Forest...
That's a sound tactic, even better for town hexes where the MSL gets a defense bonus. Terrain penalizes movement to enter a hex, not exit. Starting somewhere hard to get to is free.
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Old 10-13-2015, 07:23 PM   #8
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Default Re: Scenario Contest#13- Assault on Amsterdam

Quote:
Originally Posted by dwalend View Post
That's a sound tactic, even better for town hexes where the MSL gets a defense bonus. Terrain penalizes movement to enter a hex, not exit. Starting somewhere hard to get to is free.
Sure. I'm just saying that you aren't going to put the MSL anywhere other than the South edge. It's a sound strategy to start in the forest, but only where it's easy to leave. You don't have the time to move one hex at a time.
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Old 10-16-2015, 07:02 PM   #9
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Default Re: Scenario Contest#13- Assault on Amsterdam

Looking under the victory conditions,
  1. 1 VP per SP destroyed in Amsterdam. (Maximum: 220 VP.)
  2. 20 VP per city hex destroyed (but not cratered) in Amsterdam. (Maximum: 260 VP.)
  3. 40 VP per city hex cratered in Amsterdam. (Maximum: 80 VP.)

The first two add up, but the last one does not. There are four cruise missiles for a potential of four cratered hexes, but the maximum value only allows for two instead of a maximum of 160 for four. Is that intentional?
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Old 10-16-2015, 08:53 PM   #10
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Default Re: Scenario Contest#13- Assault on Amsterdam

Quote:
20 VP per city hex destroyed (but not cratered) in Amsterdam. (Maximum: 260 VP.)
Is destroyed just Damaged, or is it rubbled (rubbled is harder)?
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