04-19-2014, 10:20 PM | #1 |
Join Date: Nov 2012
Location: Texas
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Two long standing house rules.
I'm not certain if anyone else has used this house ruling or not. We've been running GURPS and several other systems for some time and magic has always seems under powered in some aspects. We, as a game group, found two things to alleviate this little problem.
1. All Buffing Spells (Armor and Shield excluded) have an area of effect equal to the caster's Magery in hexes. 2. All attack spells gain a +1 to damage per level of the caster's Magery. Anyone else have house rules pertaining to Magic? Also if anyone has house rules pertaining to Modular Abilities or Wild Talent, I'd like input on them as well. |
04-19-2014, 10:28 PM | #2 |
Join Date: Nov 2008
Location: Yukon, OK
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Re: Two long standing house rules.
I have never used but heard of the second.
The first I wouldnt do but instead I would go with the Mass effect spells from the Epic Magic issue of Pyramid. |
04-19-2014, 10:42 PM | #3 | ||
Join Date: Jun 2010
Location: Dreamland
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Re: Two long standing house rules.
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I've seen Gunslinger and Weapon Master variants to buff damage spells, which feels about right to me. |
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04-19-2014, 11:45 PM | #4 | |
Join Date: Nov 2012
Location: Texas
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Re: Two long standing house rules.
I also built a rather off the wall advantage to assist casters in getting a large bang for their buck. It's probably going to have an instant pang of OP for anyone that reads it.
Mystical Mastery - 20 points and 10 points there after; requires Magery 3 and 10 spells of the college mastered at 16+ or Power Investiture 3 and 6 spells from each tier at 16+. A Caster with Mystical Mastery is granted three points of fatigue to power spells of a given college and a reduction in casting time of one quarter, minimum of one second. These bonuses are in addition to the bonus for high skill, so someone buying these out the gate have 4 points in a given spell. There's also a variant for Imbuement that reduces the final modifiers for using an imbuement to 1/3rd. This version requires Imbue 3 and an Imbuement Talent, of any variety, of 2. Quote:
Last edited by Domiel Angelus; 04-19-2014 at 11:53 PM. Reason: added a quote and response. |
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04-23-2014, 09:21 PM | #5 |
Join Date: Nov 2010
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Re: Two long standing house rules.
When using the basic magic system, I often remove any caps on the amount of fatigue you are allowed to spend on a given spell, so like allot of damage dealing spells will only allow you to spend a max of 3fp for 3 dice damage, I often lift those kinds of restrictions figuring if the player wants to blow allot of fatigue and spit out allot of damage (or other effects), I'm not going to arbitrarily limit that, I figure that's what the FP expenditure is there for.
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04-23-2014, 10:39 PM | #6 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Two long standing house rules.
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Perhaps better to give them a HT or Will buff, then let them use Extra Effort.
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RyanW - Actually one normal sized guy in three tiny trenchcoats. |
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04-24-2014, 08:22 PM | #7 | |
Join Date: Jun 2010
Location: Dreamland
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Re: Two long standing house rules.
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As a power, afflicting large amounts of Will (Only for Extra Effort for ST -60%) sounds really neat... |
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04-27-2014, 07:03 PM | #8 | |
Join Date: Nov 2012
Location: Texas
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Re: Two long standing house rules.
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04-27-2014, 08:17 PM | #9 | |
Join Date: Nov 2011
Location: South Dakota, USA
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Re: Two long standing house rules.
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Why do you think that is? -Someone that struggled to keep Magic from being overpowered in 3e*. *Except when running it along 3e Psionics, where we found it a toss up.
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My GURPS Fourth Edition library consists of Basic Set: Characters, Basic Set: Campaigns, Martial Arts, Powers, Powers: Enhanced Senses, Power-Ups 1: Imbuements, Power-Ups 2: Perks, Power-Ups 3: Talents, Power-Ups 4: Enhancements, Power-Ups 6: Quirks, Power-Ups 8: Limitations, Powers, Social Engineering, Supers, Template Toolkit 1: Characters, Template Toolkit 2: Races, one issue of Pyramid (3/83) a.k.a. Alternate GURPS IV, GURPS Classic Rogues, and GURPS Classic Warriors. Most of which was provided through the generosity of others. Thanks! :) |
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04-28-2014, 07:50 AM | #10 | |
Join Date: Feb 2014
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Re: Two long standing house rules.
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Tags |
house rules, magery, magic, wild talent |
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