10-29-2009, 07:24 PM | #81 | |
Join Date: Jul 2007
Location: One Mile Up
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Re: Faeries
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10-29-2009, 07:44 PM | #82 | |
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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Re: Faeries
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But obviously, taking Killer, then Swift Killer, will "cost" 100 points, rather than just 50. I thought that you thought that you had just taken Swift Killer, and so the monster was only 250 or so. Instead, I think you are aware that he's at 300 points. I think this was the only remaining point of confusion. So... right, carry on. :) |
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10-29-2009, 08:18 PM | #83 |
Join Date: Apr 2009
Location: South Shore-ish, MA
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Re: [DF] Homebrew Monsters
I just wanted to add to the clamor of voices saying "Submit this to SJ Games" - Call it "GURPS Monster Toolbox" or something, but this is great. I imagine it needs to be tuned here and there, but wow.
Actually I also wanted to clarify that I think this is even broader appeal than "just" DF. I'm not planning to run DF, but I definitely plan on using a chunk of this, just powered down (maybe) a bit (maybe :)). Last edited by Wraithe; 10-29-2009 at 08:24 PM. Reason: Addendum |
10-29-2009, 08:48 PM | #84 |
Join Date: Jul 2007
Location: One Mile Up
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Re: Faeries
The Autumn Queen (Greater Epic Boss)
Known as the Harvest Queen, the Lady of Lengthening Shadows, and many other names (but never what her mother called her before her coronation), the Autumn Queen is both eye-bleedingly beautiful and bone-chillingly terrible to behold. The death of all natural things is her domain, but also the ripening of the life-giving fruits and grains. Plants and living creatures wither and die at her approach, feeding her vitality with their own. Her goals are inscrutable to outsiders, but grand in scope, and her faerie minions and mortal pawns are many and deadly. Code:
ST: 11 HP: 15 Speed: 5.75 DX: 10 Will: 24 Move: 5 IQ: 18 Per: 16 HT: 13 FP: 25 SM: +0 Dodge: 8 Parry: 10 DR: 0 The Sickle of Autumn (14): 1d+4(5) CuttingI started off with Mailanka's Forest Queen here, keeping its Basic Trickster, Luscious Trickster, and Strange Trickster templates intact, and then added Clever Trickster (with the Leadership option), Nightmarish Trickster (yes, she has every single Trickster template and can choose between Awe or Terror; that's how the Queen of Autumn rolls), the Basic Brute template (with the HT, Wrestling + Axe/Mace, and Vulnerability options), the Stolid Brute template, the Strange Brute template (with the Vampiric Aura and Vulnerability Options), the Basic Caster template (with the Druid and Lifebane options), plus the Arch Caster x2 (more Occult + Nature), Power Caster (Ditto), and Wild Caster x3 templates, and Epic Durability (Immortal). Her Wild magic will generally be used to simulate mastery of the Food, Meta, Mind Control, and especially Necromancy colleges, but her Sense of Duty prevents her from violating the natural order with things like zombie creation despite the extent of her reach beyond the boundaries of life and death. Elite Pixie Honor Guard (Lesser Worthy) The best of the best Pixie Soldiers, usually encountered protecting one of the grand Queens of the four seasons or carrying out her direct bidding. They are as fragile, flighty, and eager as their lesser brethren, but more brave, more alert, more experienced at the arts of war, and capable of brewing their own poisons in the field. They also tend to have a more romantic temperament and a heightened appreciation for beauty, consistently enough that it may be a positive factor in their selection, but their steely determination to please their Queen by putting a poisoned arrow into the eye of anyone who needs it outshines all else about them. Code:
ST: 5 HP: 1 Speed: 6.75 DX: 17 Will: 15 Move: 6/12 IQ: 12 Per: 15 HT: 10 FP: 10 SM: -6 Dodge: 10 Parry: 11F DR: 0 Pixie Shot (23): 1d-4 impaling (Acc 1, Range 50/75, RoF 1(2))These guys are just the Basic Pixie Soldier again, only with the Greater Assassin Stalker template in addition to Basic Stalker, and the Basic Trickster template added with the Willpower, Lecherousness, Rapier, and Intimidation options. Captain Red Leaf of the Autumn Guard (Lesser Boss) The toughest, boldest, fastest, smartest, and most charming of the Autumn Queen's honor guard, Red Leaf is as deadly as he is small. Hot-tempered for a pixie, he doesn't hesitate to challenge larger creatures to a duel when he feels that he has been slighted. His magic cloak of maple leaves renders him invisible when he wills it, but he prefers to be seen when possible. Code:
ST: 7/8 HP: 3 Speed: 7.25 DX: 19 Will: 17 Move: 7/14 IQ: 14 Per: 17 HT: 10 FP: 20 SM: -6 Dodge: 12 Parry: 16F DR: 0 Pixie Shot (26): 1d-3 impaling (Acc 1, Range 70/105, RoF 1(2))Just like the Elite Pixie Honor Guard, above, but with the addition of the Graceful Brute template (with Combat Reflexes), the Strange Stalker template (with Invisibility), the Clever Trickster template (with Leadership), the Power Caster template (with Plant spells), and the Basic Killer template (with Bad Temper, Brawling + Wrestling, and the extra ST bonuses). Last edited by Gold & Appel Inc; 11-14-2009 at 01:58 PM. |
10-29-2009, 09:00 PM | #85 |
Join Date: Jun 2007
Location: Texas
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Re: [DF] Homebrew Monsters
Dayum, what awesome work from the Great M. What a truly excellent thread.
Oh, abd if anyone codes up these templates for GCS, please PM me so I can arrange to get a copy :-) Regards, Steve |
10-29-2009, 11:12 PM | #86 |
Join Date: Nov 2006
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Re: [DF] Homebrew Monsters
What would the ST of various giants be?
Hill giant 10.5 feet tall Stone Giant 12 feet tall + Extra DR for stoney skin Frost Giant 15 feet tall + high DR to cold Fire Giant 12 feet tall but stocky and built like a dwarf + High DR to fire Cloud Giant 18 feet tall Storm Giant 21 feet tall + high DR to electrical attacks Mountain Giant 14 feet tall Giant Troll 10 feet tall + regeneration (Hill giant and troll mix) Ettin 13 feet tall + extra head and two attacks Trolls 9 feet tall + regeneration Thanks. |
10-30-2009, 04:50 AM | #87 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: [DF] Homebrew Monsters
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Starting DF characters are generally quite capable. They can generally expect to defeat around twice their numbers in minions such as Dire Wolves, Giant Bats, Horde Zombies, Doomchildren or an equal number of worthies such as Crushrooms. They can probably even beat 1-2 bosses such as Peshkali, Siege Beasts, or Stone Golems. Note due to the swingy nature of GURPS combat, a "defeat" in this case probably leaves 1-2 delvers in the negatives or possibly dead. If you halve the number of foes, the delvers should expect to come out ahead with minimal wounds. Double the number of foes, and even if the delvers win, they'll be nursing horrible wounds. Delvers ramp up in power pretty quickly. By the end of my first DF game, the 6 delvers worth 350 point were fighting a dozen+ ST24, HP 30, axe skill-17 Ogres at a time and winning with generally minor wounds. |
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10-30-2009, 05:02 AM | #88 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: [DF] Homebrew Monsters
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10-30-2009, 06:56 AM | #89 | |
Join Date: Jun 2006
Location: Montreal, Canada
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Re: [DF] Homebrew Monsters
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10-30-2009, 09:09 AM | #90 |
Join Date: Sep 2004
Location: Canada
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Re: [DF] Homebrew Monsters
Noodling around with a subject close to my heart:
Crude Minotaur (Worthy) Attributes Code:
ST: 20 HP: 20 Speed: 5.5 DX: 11 Will: 8 Move: 5 IQ: 8 Per: 10 HT: 13 FP: 13 SM: 0 Dodge: 9 Parry: 10 DR: 4* (9 on skull) Very Great Axe (13): 3d+5 cut at reach 1,2*.Meta-notes: High base ST from the racial template, plus ST from Killer and Power Killer, plus Power Blow = potentially smashed to bits PCs. For the sake of PCs surviving, I might actually recommend going with All Out Attack for extra damage, NOT for +4 to hit - going from a 13 to a 17 to hit is going to dangerously improve his accuracy. A group of five or six Crude Minotaurs might still be dealt with, because they're so tactically restricted - use terrain features or magic to prevent them from advancing rapidly, stay out of their Reach, and snipe at your leisure. One or two Crude Minotaurs with Orc Warrior and Orc Hunter thralls, however, are going to be trouble. They're only 180 points, but alarmingly deadly.
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bestiary, dungeon fantasy, homebrew, monsters |
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