01-13-2016, 04:32 PM | #1 |
Join Date: Nov 2004
|
The devil's tie pin
In my current campaign, I am working on a treasure to dangle in front of a PC. The character is a grifter trying to go clean, and the treasure is a rattlesnake shaped tie pin with a yellow diamond eye, currently owned by the leader of a gang of swindlers who are trying to take over the town. It grants the ability to cloud the minds of men or otherwise bamboozle people into doing your will. I am trying to decide exactly what this means in game terms; basically I want cool powers that boost a face-type character, but something short of actual mind control. I am running short of inspiration at this moment, and welcome suggestions.
|
01-13-2016, 04:49 PM | #2 |
Join Date: Sep 2004
Location: Montréal, Québec
|
Re: The devil's tie pin
Just give him an escape on failed attempts: basically, others' MoS is reduced by maybe 4-5 for the purpose of figuring out he's trying to manipulate them, but it doesn't with help actual success. This will allow him to attempt it more, and thus have more successes.
Or let him reroll critical failures once per hour. Or just give him +X to influence and/or reaction rolls, or his targets -X to resist, but that seems less fun and more like something a few cp could afford him. |
01-13-2016, 04:54 PM | #3 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: The devil's tie pin
I've done something like this before. Let me see. It was a pair of cufflinks that looked like a stylized pattern, but was really 666 in a circle. Wearing them gave a couple of abilities, but the ones that would be most useful here was the ability to treat any Influence roll as if it were a Diplomacy roll if the roll failed. I also recall allowing the wearer to use the extended Reaction roll tables from Mysteries (and now Social Engineering). Both of those are basically perks - maybe a really high level of Fast-Talk skill. And luck. Dear lord lots of luck.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
01-13-2016, 04:55 PM | #4 |
Join Date: Sep 2007
|
Re: The devil's tie pin
Grants Smooth Operator Talent.
|
01-13-2016, 04:56 PM | #5 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: The devil's tie pin
Oh, and if I were you I'd use the Alternate Benefit for Smoother Talker from GURPS Power-Ups 3 at whatever the campaign max is.
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
01-13-2016, 05:04 PM | #6 |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: The devil's tie pin
Also, maybe something like no matter what, people don't believe that the character is anything more than a harmless advice giver. After all, the greatest trick the Devil ever pulled was making people believe he didn't exist...
Consider a low-level Mind Control too. I know you said "No mind control," but what I'd do here is something like Needful Things: the ability to tempt, nothing more. So something like Mind Control with Mind Tricks + Accessibility, Only to led another into temptation (-30% or so).
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
01-13-2016, 05:23 PM | #7 | ||||
Join Date: Nov 2004
|
Re: The devil's tie pin
Quote:
Quote:
Quote:
Quote:
|
||||
01-13-2016, 05:32 PM | #8 | |
Join Date: Jun 2006
Location: Portsmouth, VA, USA
|
Re: The devil's tie pin
Quote:
GURPS Psionics Powers, p. 15 - it's worth -30% and essentially uses the guidelines for Suggest and Sway Emotions skills (pp. B191-192).
__________________
My Twitter My w23 Stuff My Blog Latest GURPS Book: Dungeon Fantasy Denizens: Thieves Latest TFT Book: The Sunken Library Become a Patron! |
|
01-13-2016, 05:50 PM | #9 |
Join Date: Nov 2004
|
Re: The devil's tie pin
Sounds promising. I recall the player showing interest in those skills, I might also/instead allow access to those skills. I will probably tack on a Corruption cost for active uses of the associated powers, because it's that kind of game.
|
01-13-2016, 06:20 PM | #10 |
Join Date: Aug 2007
|
Re: The devil's tie pin
Yes. See the Suggestion Limit on Mind Control.
__________________
Fred Brackin |
|
|