08-08-2020, 08:45 AM | #21 | |
Join Date: Jan 2005
Location: Gothenburg, Sweden
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Re: Question about bone armor
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08-08-2020, 02:44 PM | #22 | ||||
Join Date: Aug 2018
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Re: Question about bone armor
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This might only apply if you're keeping an attack zeroed on a small spot though, because it sounds like this doesn't amount to overall DR loss based on Kromm's followup... Quote:
Attacking the DR again from full makes sense since you can have multiple drill holes in a 3x3 section of wall. At the same time, there should be some means of "picking up where you left off" where DR is already compromised, maybe like a 'chinks' or 'wounded' hit location? B558's asterisk applies to wood/brick/stone/concrete but not steel, makes me wonder if a rule like that could be applied to bone. Surgeons do drill through skull DR in some cases I think, and you'd need to ablate the DR to get access via your tools that do less than 3 damage Aside from ablative/semi-ablatiev DR you also have normal DR getting ablated by corrisve attack, B61 gives -1 DR per 5 damage normally, so that might be -12 DR per 10 damage if fully-ablative or -3 DR per 10 damage if semi-ablative? Powers The Weird 21's "intensified corrosion" also has a 1:1 ratio (treating normal DR like fully ablative DR) and I don't know if that's meant to work extra-well against already-fully-ablative DR (maybe 1 damage removes 2 DR) or semi-ablative DR (10 damage removes 11 DR?) it depends on if this is additive/multiplicative or replacive. |
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08-11-2020, 02:58 AM | #23 | |
Join Date: Jul 2006
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Re: Question about bone armor
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08-11-2020, 03:02 AM | #24 | |
Join Date: Dec 2013
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Re: Question about bone armor
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08-11-2020, 03:06 AM | #25 |
Join Date: Dec 2013
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Re: Question about bone armor
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bone armor, semi-ablative |
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