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Old 05-19-2015, 03:25 PM   #1
Onkl
 
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Join Date: Oct 2009
Location: Salodurum, Confoederatio Helvetica
Default [Zombies] my Ultimate Zombie-Fighters game

Hi guys

I love GURPS Zombies and the supplement Day One for it. I am in the process of implementing an "Ultimate Zombie-Fighters" campaign.

In my game, Iceland is safe from Zombies, making it the HQ of human zombie resistance. The party will operate from Iceland. My UZF campaign will differ from the one suggested in the book by the availability of gear. As the party has Duty and will get specific missions from a superior they can also expect to get gear. Action 2 as well as Social Engineering: Pulling Rank has suggestions to handle this. My problem is with firearms in the game I envision:

How can I keep my players from all just going the gunslinger route?

The obvious answer is: make ammo scarce. This however, is at odds with the campaign premise - they are after all the Ultimate Zombie-Fighters, the last hope of humanity. So they should get all the ammo they need.

Never the less, I want to make firearms, especially rapid fire, usage unadvisable. So I have come up with the following:

At the end of every round a firearm or explosives have been used, the GM rolls against a base number of 8, modified by the following:

+1 from Assault Rifles, Rifles, LMGs; +2 from HMGs, Grenades; +3 from LAW, Explosives; any RoF Bonus the players got (Shotguns are special, they get +1 for every cartridge fired); any penalty to hearing a silencer gives

Example: The party has four members: PC_1 fires his silenced pistol RoF 3 (-1), PC_2 fires his shotgun three times (+3), PC_3 fires his assault rifle RoF 11 (+1 +2), PC_4 detonates an explosives trap (+3): 8 -1 +3 +1 +2 +3 = 16. The GM rolls a 10, MoS is 6.

The GM now looks up the effect on the following table, N equals the number of party members:

Code:
MoS	
0	N x 2 Walker
1	N x 2 Walker, N/2 Runner
2	N x 2 Walker, N/2 Jumper
3	N x 2 Walker, N/2 Runner, N/2 Jumper
4	N x 3 Walker, N/2 Runner, N/2 Jumper, N/4 Tank (Min. 1)
5	N x 3 Walker, N/2 Runner, N/2 Jumper, N/4 Stalker (Min. 1)
6	N x 3 Walker, N/2 Runner, N/2 Jumper, N/4 Tank (Min. 1), N/4 Stalker (Min. 1)
7	N x 3 Walker, N Runner, N Jumper, N/2 Tank (Min. 2)
8	N x 3 Walker, N Runner, N Jumper, N/2 Stalker (Min. 2)
9	N x 3 Walker, N Runner, N Jumper, N/2 Tank (Min. 2), N/2 Stalker (Min. 2)
10	N x 4 Walker, N Runner, N Jumper, N Tank
11	N x 4 Walker, N Runner, N Jumper, N Stalker
12	N x 4 Walker, N Runner, N Jumper, N Tank, N Stalker
13	N x 6 Walker, N x 2 Runner, N x 2 Jumper, N x 1.5 Tank
14	N x 6 Walker, N x 2 Runner, N x 2 Jumper, N x 1.5 Stalker
15	N x 6 Walker, N x 2 Runner, N x 2 Jumper, N x 1.5 Tank, N x 1.5 Stalker
16	N x 6 Walker, N x 2 Runner, N x 2 Jumper, N x 1.5 Tank
17	N x 6 Walker, N x 2 Runner, N x 2 Jumper, N x 1.5 Stalker
18	N x 6 Walker, N x 2 Runner, N x 2 Jumper, N x 1.5 Tank, N x 1.5 Stalker
19	N x 8 Walker, N x 4 Runner, N x 4 Jumper, N x 2 Tank
20	N x 8 Walker, N x 4 Runner, N x 4 Jumper, N x 2 Stalker
21	N x 8 Walker, N x 4 Runner, N x 4 Jumper, N x 2 Tank, N x 2 Stalker
22	N x 10 Walker, N x 6 Runner, N x 6 Jumper, N x 3 Tank
23	N x 10 Walker, N x 6 Runner, N x 6 Jumper, N x 3 Stalker
24	N x 10 Walker, N x 6 Runner, N x 6 Jumper, N x 3 Tank, N x 3 Stalker
These Zombies will then join the fight at the start of the next round.

So, what do you think?

Cheers

Onkl
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