06-09-2023, 03:52 PM | #1 |
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Atmospheric stats for over-the-top Yellowstone Eruption
I'm running a game called infinite ruins, which is sort of like infinite worlds but every single world is post or mid-apocalyptic.
The players will soon visit a world where the yellow-stone hotspot erupts and messes up the entire world. Like Siberian Traps P/K extinction bad, or worse. What sort of atmospheric effects can/ought I to throw at my players? I want to make sure that crops can't grow, and it'd be nice to force them into environment suits. I'm thinking thick clouds that lower the temperature, Acid Rain, and maybe even enough sulfur in the atmosphere to make it toxic... but how much would that be, and what would the stats be? If location matters, they're based out of Connecticut. Thanks!
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06-09-2023, 05:21 PM | #2 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Atmospheric stats for over-the-top Yellowstone Eruption
This isn't a technical source, but I lately reread Harry Turtledove's Supervolcano series, and it gets fairly graphic about the aftereffects, including millions of deaths from lung cancer caused by volcanic dust . . .
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Bill Stoddard I don't think we're in Oz any more. |
06-11-2023, 07:20 AM | #3 |
Join Date: Apr 2005
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Re: Atmospheric stats for over-the-top Yellowstone Eruption
There are a number of fossil sites in the plains states where early mammals killed by supervolcano eruptions are preserved. They might give you enough ideas to get started. For example:
https://en.wikipedia.org/wiki/Ashfall_Fossil_Beds The big hazard to distant communities is volcanic ash. While caustic ash will neutralize fairly quickly, ash composed of tiny bits of stone can still be nasty. Keep in mind that the farther you are from the volcano, the finer the ash particles will be, so the more insidious the effects on people, animals and machinery. Not only can thick dust clouds relatively close to the eruption cause slow (or not so slow) suffocation but fine volcanic dust gets into everything. Jet engines will croak out immediately and any other "air-breathing" machine will overheat quickly due to clogged air filters. Clogged filters could also be a hazard for people in environmental suits. Liberally use the rules for Slime, Sand, and Equipment Failure (p. 485) to represent the effects of microparticles of volcanic dust getting into anything with moving parts. Visibility will be low to nil as long as there's ash in the air (the smoke from the Quebec wildfires that blanketed the Eastern U.S. might seem benign by comparison). Darkness Penalties apply on even the brightest days. Periodic sulfur clouds from small or distant eruptions might randomly make the air just toxic enough that you need filter masks to avoid taking damage every 1 minute to 10 minutes. Rolls to avoid Coughing and Sneezing might be required every few seconds or every minute due to ash and irritating chemicals in the air. Everything might reek of sulfur and ash might make it harder to smell, giving penalties to Smell rolls. Thick ash clouds will cause automatic Coughing and Sneezing for anyone without protection. HT rolls might be needed every minute to 10 minutes to avoid losing FP due to slow suffocation. HP damage kicks in when FP does to zero. That will pretty much kill any animals downwind of the eruption even in the absence of caustic ash effects. (Hot ash is even nastier, it does burn damage every 1 second to 1 minute.) Fright Checks might be required if you're suddenly engulfed in blinding or hot ash. |
06-11-2023, 01:56 PM | #4 | |
Join Date: Jun 2022
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Re: Atmospheric stats for over-the-top Yellowstone Eruption
It's Vox (so.... yeah) but it's a start and they are sourcing a "predictive" paper published by actual volcanologists.
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06-11-2023, 11:07 PM | #5 |
Join Date: Jan 2006
Location: Central Europe
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Re: Atmospheric stats for over-the-top Yellowstone Eruption
His later novels are nice and pulpy which tends to make them good inspiration for games.
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06-11-2023, 11:32 PM | #6 |
Join Date: Aug 2004
Location: Pioneer Valley
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Re: Atmospheric stats for over-the-top Yellowstone Eruption
Take a gander as to how brutally, and for how long, Krakatoa effed up the world.
Then consider that scientists estimate that the last Yellowstone supereruption kicked out FIFTY TIMES the ejecta Krakatoa did. About half the United States would become uninhabitable, full stop. (Connecticut would merely be buried under a foot of ash, instead of 200 feet of it. That's something, anyway.) It amuses me that in reading about some of the movies filmed on the subject, one reviewer who plainly got his C-minus in college in geology -- to paraphrase Jason Isaacs -- had this to say: "The biggest problem, actually, is that there's no action to be taken in response to this "What if Yellowstone National Park goes kablooey?" threat, except perhaps to get the hell out of North America." Well, no freaking kidding. What action did that clown think any government COULD meaningfully take to mitigate Armageddon?
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My gaming blog: Apotheosis of the Invisible City "Call me old-fashioned, but after you're dead, I don't think you should be entitled to a Dodge any more." - my wife It's not that I don't understand what you're saying. It's that I disagree with what you're saying. Last edited by RGTraynor; 06-11-2023 at 11:44 PM. |
06-13-2023, 10:45 AM | #7 | ||||||||
Hero of Democracy
Join Date: Mar 2012
Location: far from the ocean
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Re: Atmospheric stats for over-the-top Yellowstone Eruption
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Thanks for the inputs so far.
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Be helpful, not pedantic Worlds Beyond Earth -- my blog Check out the PbP forum! If you don't see a game you'd like, ask me about making one! |
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06-13-2023, 12:13 PM | #8 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Atmospheric stats for over-the-top Yellowstone Eruption
Turtledove has massive global cooling, though probably not an out and out ice age (which would last a lot more than 200 years, I think). Snow becomes common in southern California.
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Bill Stoddard I don't think we're in Oz any more. |
06-13-2023, 03:23 PM | #9 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Atmospheric stats for over-the-top Yellowstone Eruption
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06-15-2023, 10:22 AM | #10 |
Join Date: Apr 2005
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Re: Atmospheric stats for over-the-top Yellowstone Eruption
For effects on jet engines, take a look at various stories on Icelandic volcanic eruptions. Since Iceland sits right on the great circle route from Eastern North America to Europe, any major eruption plays hell with air travel.
Volcanic ash sucked into jet engines acts like superheated sandpaper on the turbine blades as well as depriving the engine of sufficient oxygen for it to work. Air travel might be impossible for years or decades after a supereruption. Another fun fact is that some volcanic ash can contain high levels of fluorine and other nasty chemicals which can poison soil and groundwater. Volcanic ash can also mix with water to form a cement-like mixture which makes digging out hard. Mudslides or landslides are also possible in ash-covered areas. Normally, they just affect the volcano's slopes, but a supervolcano might drop enough ash on other mountains that it triggers landslides. Once the nasty volatile chemical leach out of volcanic ash, however, it eventually becomes highly fertile soil due to the abundance of trace elements. |
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atmosphere, volcano |
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