03-25-2018, 03:55 PM | #11 |
Join Date: Jun 2006
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Re: Mitigating Chi Rations
In the spirit of doubling costs is all it is, I might also be inclined to allow you to spend 1 x normal ration costs on negligible weight spices, essential oils and the like, which you could sprinkle over foraged stuff to convert them.
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-- MA Lloyd |
03-25-2018, 05:03 PM | #12 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Mitigating Chi Rations
Presumably converting foraged materials into usable substances would be either herb lore or esoteric medicine (chi). Martial artists don't by default have access to herb lore, but they can learn esoteric medicine (chi) just fine.
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03-26-2018, 09:13 AM | #13 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Mitigating Chi Rations
Sure, but I was talking about doing this without taking time beyond that needed to forage. I figure that whatever skill you use, if it takes a druid a day off to prepare something from raw materials, it should take a martial artist a day off to prepare something. I have no issue with trading the resource of time (one day off per day of missing rations, so in effect double time) instead of that of money or FP, though.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-26-2018, 01:04 PM | #14 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Mitigating Chi Rations
Personally I'd just double the foraging time* (whatever base assumptions you're using) and then allow Esoteric Medicine (Chi or Druidic*) to make a few rations per day... call it MoS in rations per day (maximum 6, minimum 1 on a success).
This way a skilled group can remain mobile and keep monetary costs down while trading time for money... but not at such a terrible rate as to make it useless (they do need 3 Chi rats per day after all). * The forager and the Druid need to study a single Chi Ration to know what they are looking for (or have Esoteric Medicine (Chi)), so best to have one on hand as an example. :) |
03-26-2018, 02:21 PM | #15 |
Join Date: Aug 2012
Location: Northeast Kansas
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Re: Mitigating Chi Rations
I resolved it by buying a wagon and having the martial Artist pretend he travels light despite 135 lbs of rations in a wagon.
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03-26-2018, 03:46 PM | #16 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Mitigating Chi Rations
Heh. I've seen parties do . . . well, far worse things. The flying magical disc lugging 1,500 lbs. of junk has to be the ultimate version – though to be fair, I allowed it to happen.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
03-29-2018, 08:33 PM | #17 |
Join Date: Mar 2014
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Re: Mitigating Chi Rations
He's traveling with foods light in carbs and fat. :) Does that count?
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03-30-2018, 08:37 AM | #18 | |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Mitigating Chi Rations
Quote:
Chi Gain 4000: Everything a martial artist needs, in a state-of-the-art powder. Multiply doses by Chi Talent/2, rounded up, to find equivalent meals in the double-cost rations needed to maintain Chi abilities: Zero value for weaklings without Chi Talent, one double-cost meal equivalent per dose at Chi Talent 1-2, two at Chi Talent 3-4, and three at Chi Talent 5-6. Thus, a martial artist needs three doses/day to provide nutrition and sustain powers at Chi Talent 1-2, 1.5 doses/day at Chi Talent 3-4, or just one dose/day at Chi Talent 5-6! Each dose requires reconstitution with a quart of water, milk, or similar drinkable liquid. Per dose: $20, 0.25 lb.
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Sean "Dr. Kromm" Punch <kromm@sjgames.com> GURPS Line Editor, Steve Jackson Games My DreamWidth [Just GURPS News] |
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