05-09-2019, 08:03 AM | #1 |
Join Date: Aug 2018
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Two unique magical artifacts
Just a couple of ideas for unique magical artifacts hidden somewhere in the labyrinths of Cidri. As you read the descriptions of them, you will find some homebrew spells. They exploit, what I feel is a loophole in the magic item creation process. A magic item can have up to five spells on it. But what if you create a magic item that contains other magic items. In the Staff of Darkness, each of the tarnished silver bands is separate magic item. And the Staff of Elemental Mastery has four enchanted gems incorporated in it.
Staff of Darkness A staff of ebon wood, decorated with tarnished silver, it has 4 silver bands encircling it near the top end. Aside from having the abilities of a Staff (V) each silver band is enchanted with multiple spells. Staff Eldritch Strike 1D6+2, bypasses armor and shields, two hex range, any direction at +3DX Band 1 Darkness Darkvision Shadow Band 2 weakness confusion clumsiness trip Band 3 Detect Magic Detect Life Detect Enemies Band 4 Eyes Behind Hammertouch A wizard can master this staff and make it his own if, when he first touches it, he makes a 3D6 vs IQ contested save vs the staff (its IQ is calculated to be 18 for the purposes of this save). If he fails, he takes 3D6 damage and drops the staff. He cannot attempt to master the staff again. The attempt renders his staff, if he has one, or his Holy Symbol or Talisman, useless, disenchanted. All of its abilities are lost and if he creates a new one, he has to rebuild it from scratch. The staff is safe to carry, its master is long dead. Staff of Elemental Mastery A staff of Oak, some six feet in length, decorated with silver and gold and with four gems inset in it's headpiece. One is a ruby, a second is an emerald, the third is a sapphire and the fourth is a diamond. The staff is enchanted with Staff V and each of the gems bears its own set of enchantments. Staff Eldritch Strike 1D6+2, bypasses armor and shields, two hex range, any direction at +3DX Staff Spells Fresh Air, Lightning, Control Elemental, Fireproofing Ruby (Fire) Fire, Fireball, Pit of Flame. Emerald (Earth) Earth to Quicksand, Pit, Open Tunnel. Sapphire (Water) Quicksand to Earth, Magic Rainstorm, Magic Acid Rain, Magic Thunderstorm. Diamond (Air) Invisibility, Whirlwind, Magic Snow Storm, Cold. A wizard can master this staff and make it his own if, when he first touches it, he makes a 3D6 vs IQ contested save vs the staff (its IQ is calculated to be 18 for the purposes of this save). If he fails, he takes 3D6 damage and drops the staff. He cannot attempt to master the staff again. The attempt renders his staff, if he has one, or his Holy Symbol or Talisman, useless, disenchanted. All of its abilities are lost and if he creates a new one, he has to rebuild it from scratch. The staff is safe to carry, its master is long dead. Thoughts anyone? |
05-09-2019, 08:11 AM | #2 |
Join Date: Sep 2018
Location: North Texas
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Re: Two unique magical artifacts
Setting aside the 'loophole' premise, I would say that a 3d6 role to master these items is way too low given their power. I would suggest applying a 5 or 6d6 roll.
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“No matter how subtle the wizard, a knife between the shoulder blades will seriously cramp his style.” -Vladimir Taltos |
05-09-2019, 08:13 AM | #3 |
Join Date: Aug 2004
Location: Pacheco, California
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Re: Two unique magical artifacts
My take is that long lasting wizard staves stick around only when the ghost of the wizard is bound to them. You do not master such a weapon, instead it becomes the master of you.
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-HJC |
05-09-2019, 08:53 AM | #4 | |
Join Date: Aug 2018
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Re: Two unique magical artifacts
Quote:
Using the contested save vs IQ idea, my understanding is that if both parties fail, ie this case, the result is a failure. If the wizard saves and the staff fails, he masters it. If the staff saves and the wizard fails, he loses his staff, takes a bunch of damage and can never make the attempt again. If both save, the one with the largest gap between their die roll and their IQ wins. So change the staffs to IQ 20 and tilt the decision in the staff's favor. Wizard wins, he master the staff, staff wins, it masters the wizard. If he loses, he has no staff and may die from the damage and even if he gets the staff, it may be that it owns him, he becomes an NPC with the GM controlling him via the staff. I see real potential in that and reason for the wizard to think a little about trying to master the staff. Of course, if the party that finds either staff foregoes the above and simply carries the staff to the nearest Wizards Guild, they should be able to sell it to them for a princely sum. |
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05-09-2019, 09:25 AM | #6 |
Join Date: Aug 2018
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Re: Two unique magical artifacts
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05-09-2019, 11:00 AM | #8 |
Join Date: Aug 2018
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Re: Two unique magical artifacts
I can see that and even more. Perhaps the other members of the party start to have strange dreams, and thoughts about the duplicity of their fellows. Each being tempted to take it for themselves and share with no one.
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