05-06-2019, 04:06 AM | #31 | |
Join Date: Aug 2018
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Re: Modern Heros
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This is an area the game doesn't model well. Modern soldiers in most armies can be trained to be proficient with arms and to learn the skills they are required to have in a period of a few months. The US model, depending on MOS, is 14-20 weeks, but some take much longer. My understanding is that to become a competent swordsman took, or takes, years. In a middle ages or renaissance society, what an 18 year kid would know is extremely limited compared to what an 18 year can know in the modern world. One of the best things to come out of the Legacy Edition is the break between IQ and the number of skills one can have. Real IQ is difficult to measure and may not change much over the course of a lifetime, but, knowledge, experience and training all continue to grow throughout life. |
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05-06-2019, 11:14 AM | #32 |
Join Date: May 2015
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Re: Modern Heros
Yes, well put. I agree with most of what you say, including the part that TFT wouldn't model modern military training well without some changes.
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05-06-2019, 12:18 PM | #33 |
Join Date: Sep 2005
Location: Arizona
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Re: Modern Heros
In today's modern military I would say yes, most have IQ 11. Education level is a different matter, so you could have some with HS diplomas and some with Master's degrees in the same unit.
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So you've got the tiger by the tail. Now what? |
05-07-2019, 01:35 AM | #34 |
Join Date: Nov 2010
Location: Arizona
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Re: Modern Heros
There seems to be a misconception among many folks (especially the younger ones these days, who simply haven't had the opportunity to know many people in the military I think -- since the end of the Cold War, we've considerably shrunk our military, which means they just aren't seen around as much as the old days) that "grunts" must be stupid people.
I've never met a stupid grunt. I've met a few reckless ones (also usually the youngest and least experienced), but never a stupid one. (Which should not be construed to mean that I think anyone HERE thinks that, just that it seems to be a misconception you hear more frequently these days...) |
05-07-2019, 11:16 AM | #35 | |
Join Date: Aug 2018
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Re: Modern Heros
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05-07-2019, 10:55 PM | #36 |
Join Date: May 2015
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Re: Modern Heros
It seems to me there are several points of interpretation from perceptions about the military in game terms, that could result in a very wide range of possible game stats. It seems to me the most important, if someone were to try to run a modern military TFT adaptation, would be to define what sorts of game values to assign.
e.g. Hcobb started by (ironically?) suggesting that a typical marine Lieutenant would be ST 15 DX 14 IQ 13 (42 points) with piles of talents. Another GM might think a marine LT could be as humble as ST 11 DX 10 IQ 11 (32 points) with only a few IQ points of military talents. There are also some peculiar side-effects of point-buy character creation, especially with the new steep attribute cost curve. In TFT, often fighters start with IQ 8 or 9, and going up to IQ 11 or even 10 is a major detour away from physical competence. |
05-08-2019, 10:29 AM | #38 |
Join Date: May 2015
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Re: Modern Heros
A sample fighter with 34 points, IQ 10, and no special talents, tends to be a weaker combatant than a well-designed fighter with 32 points that takes advantage of talents.
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05-08-2019, 12:08 PM | #39 | |
Join Date: Nov 2010
Location: Arizona
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Re: Modern Heros
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