Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > The Fantasy Trip

Reply
 
Thread Tools Display Modes
Old 06-10-2018, 05:28 PM   #21
Skarg
 
Join Date: May 2015
Default Re: Expansions and Splat books for TFT.

Quote:
Originally Posted by Rick_Smith View Post
Dragons of the Underearth sorta, kinda was a mass combat, company sized war game where PC parties could become counters in that game. Something like that could be really cool for TFT, but it would have to be done better. If it was done well, I would buy a copy, and a copy for each of my gaming group.
I agree. I wanted to like Dragons of Underearth but I thought the combat system was flawed, giving weird results. I think something like it could be done much better.
Skarg is offline   Reply With Quote
Old 06-10-2018, 07:28 PM   #22
JLV
 
JLV's Avatar
 
Join Date: Nov 2010
Location: Arizona
Default Re: Expansions and Splat books for TFT.

/\ About eleventy-dozen times this! /\
JLV is offline   Reply With Quote
Old 06-10-2018, 07:43 PM   #23
Shostak
 
Shostak's Avatar
 
Join Date: Oct 2015
Location: New England
Default Re: Expansions and Splat books for TFT.

I'd love to see a Space Opera expansion.

Ditto on Skarg's suggestion for extra counters.
Shostak is offline   Reply With Quote
Old 06-10-2018, 08:55 PM   #24
ak_aramis
 
ak_aramis's Avatar
 
Join Date: May 2010
Location: Alsea, OR
Default Re: Expansions and Splat books for TFT.

Quote:
Originally Posted by Skarg View Post
I agree. I wanted to like Dragons of Underearth but I thought the combat system was flawed, giving weird results. I think something like it could be done much better.
I had the same conclusion...

scaling is an issue when pen and damage are conflated.
ak_aramis is offline   Reply With Quote
Old 06-11-2018, 04:08 AM   #25
Jim Kane
Banned
 
Join Date: Mar 2018
Default Re: Expansions and Splat books for TFT.

Quote:
Originally Posted by Skarg View Post
I agree. I wanted to like Dragons of Underearth but I thought the combat system was flawed, giving weird results. I think something like it could be done much better.
Exactly my experience Skarg. I agree; it can be done *and* much better.

While I don't believe I would personally be interested in a TFT Mass-Combat System which used 100 counters per-side, on a turn-by-turn basis, I try very hard not to let me personal tastes color my contributions to the forum Think-Tank when discussing potential futures for TFT; and I think those who want that type of TFT game should definitely have it.

It's all about options Gentlemen.

With that said: I can envision a Mass-Combat system made-up simply of a Scripted Combat Results Table, operating a on quick plug-in formula and dice-rolls, which instantly informs the end result of a confrontation between any two opposing forces.

And when I say *simply*, by that I mean, a brief Scripted Results Report, with general results such as:
  • Defenders are decimated; all defenders are slaughtered, none remain alive; the territory is yours for the taking.
  • Defenders are conquered; half their numbers are slain, half have escaped the battle; half the territory is you now open for the taking - if you can hold it from a future rejoinder battle.
Futhermore, I would create a sub-table, which when consulted, would inform the final disposition of a specific PC or important NPC; and thereby reflecting your character's participation in a battle; providing a Scripted Results Report returned, such as:
  • PC was killed during Battle.
  • PC survived but took 2/3rds ST as damage from injuries from battle.
  • PC was captured by enemy forces and dragged from the Battlefield in chains

That sort of thing; just a few quick calculations, some die rolls, and consult the charts - very Avalon Hill/SPI-esque in form and function. However,... we can't get there without rules to quantitatively define Nations, City-States, or Armies as a single unit-of-force first.

JK
Jim Kane is offline   Reply With Quote
Old 06-13-2018, 04:08 AM   #26
Tywyll
 
Join Date: Nov 2017
Default Re: Expansions and Splat books for TFT.

Oh so many good ideas!

*Mass Combat/Domain Rules

*Overland stuff (probably part of Domain Rules)

*Religious magic

*New Talents (expanding on concepts to include modern gaming sensibilities)

*New Kinds of Magic

*New Combat Rules (including stuff to improve survivability at high levels)

*Psionic Rules

*Mythic Level Play (playing heroes and demi-gods in mythic settings)
Tywyll is offline   Reply With Quote
Old 06-13-2018, 07:08 AM   #27
zot
 
Join Date: May 2018
Default Re: Expansions and Splat books for TFT.

The more I think about Steves Experience Points post, the more I agree that there should be tons of talents.

I'm seriously hoping for lots of smaller talents that contribute to small talent trees, like UC could go from I to III. UC I could give you access to a set of talents, UC II could require UC I and some of those and give you access to another set of talents, etc.
zot is offline   Reply With Quote
Old 06-13-2018, 07:09 AM   #28
zot
 
Join Date: May 2018
Default Re: Expansions and Splat books for TFT.

I guess that's more of a talent "web" than a "tree"
zot is offline   Reply With Quote
Old 06-13-2018, 07:32 AM   #29
David Bofinger
 
Join Date: Jan 2018
Location: Sydney, Australia
Default Re: Expansions and Splat books for TFT.

Quote:
Originally Posted by Jim Kane View Post
Defenders are decimated; all defenders are slaughtered
Instead of "decimated", the word you're looking for is probably "annihilated".

Quote:
PC was killed during Battle.
I don't want to kill PCs in a bad roll on a mass combat table, that's an awful thing to do to a player. Instead the mass combat table should also require the PCs to fight a small group of the enemy. If they get killed in that fight, well, that's sad.
David Bofinger is offline   Reply With Quote
Old 06-13-2018, 07:43 AM   #30
Jim Kane
Banned
 
Join Date: Mar 2018
Default Re: Expansions and Splat books for TFT.

Quote:
Originally Posted by David Bofinger View Post
Instead of "decimated", the word you're looking for is probably "annihilated".
As you prefer, David. I agree they probably were not divided into groups of 10 ;-D

Quote:
Originally Posted by David Bofinger View Post
I don't want to kill PCs in a bad roll on a mass combat table, that's an awful thing to do to a player. Instead the mass combat table should also require the PCs to fight a small group of the enemy. If they get killed in that fight, well, that's sad.
Again, to each his own. However, war has been known to have the past reputation of being fairly indiscriminate as to who lives and who dies on the battlefield.

And a PC usually has the option of simply staying home... After all, mass warfare at the National or City-State level is not for the timid of heart or weak of belly ;-D

JK

Last edited by Jim Kane; 06-13-2018 at 07:47 AM. Reason: Typo
Jim Kane is offline   Reply With Quote
Reply

Tags
expansions, new products, rules, splat book, supplements

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:45 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.