08-27-2011, 11:52 PM | #21 |
Join Date: Aug 2004
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Re: Parrying Tooth and Claw Attacks Redux
For parrying damage, I use thrust damage only. Taking a page from Tip Slashing.
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08-28-2011, 08:06 AM | #22 |
Join Date: May 2007
Location: Verona, Italy
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Re: Parrying Tooth and Claw Attacks Redux
I also apply any penalty to the defense roll (originating from deceptive attack, feint, confusion, anything) to the subsequent to hit (to strike the attacker's limb squarely) roll.
More often than not, that's not enough. But in the long run, it helps a bit. One more thing. At the very end of the Aggressive Parry entry, MA states this: Weapon parries against unarmed attacks are essentially aggressive “for free”; see Parrying Unarmed Attacks (p. B376). I can't understand what this should mean, exactly.
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08-28-2011, 08:18 AM | #23 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Parrying Tooth and Claw Attacks Redux
Quote:
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08-28-2011, 08:38 AM | #24 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Parrying Tooth and Claw Attacks Redux
Quote:
or in other words Melee weapons against non judo/karate unarmed attacks don't need it they already get it. |
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08-28-2011, 08:53 AM | #25 | |||
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Parrying Tooth and Claw Attacks Redux
Quote:
Basic Set (p. B376) says: Quote:
Martial Arts expands on this further: Quote:
The Harsh Realism box then goes on to suggest that it's more realistic to have Judo and Karate ALSO suffer the -3 to Parry, but that success by 0-3 means the Parry hits the limb instead. If you make your Parry by 0-3, you automatically take damage, instead of a skill roll.
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08-28-2011, 10:26 AM | #26 |
Join Date: Apr 2005
Location: San Rafael, CA
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Re: Parrying Tooth and Claw Attacks Redux
Looked over the rules last night. Thought about this house rule:
By default, all parrying damage to unarmed attackers is one-half SW (which is usually about the same as TH). However, to deal this damage to attackers using karate, judo or tooth/claws, you must make your parry by 4 or better (skill 20 gives you a 9 or less chance). That's it. Gives you a chance to do damage, but allows martial artists and wild animals to engage in the cinematic combat I am looking for. |
08-28-2011, 11:18 AM | #27 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Parrying Tooth and Claw Attacks Redux
You can have the animals use deceptive attacks and/or beats to make Parry's less effective.
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08-28-2011, 12:47 PM | #28 | |
Join Date: May 2007
Location: Verona, Italy
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Re: Parrying Tooth and Claw Attacks Redux
Quote:
Tigers with a meagre brawling 15 (as per campaigns; resulting in pathetic -2 deceptive in ordinary attacks) are doomed to get self-butchered by their victims' easy parries. I'd be ok with DX 17 - Brawling 20 tigers. I'd also concede the same predators 1 extra attack.
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08-28-2011, 01:17 PM | #29 |
Join Date: Apr 2005
Location: San Rafael, CA
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Re: Parrying Tooth and Claw Attacks Redux
On a related note, I am having trouble finding the rules on how a Wolf or Dog would grapple using its jaws.
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08-28-2011, 01:30 PM | #30 |
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
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Re: Parrying Tooth and Claw Attacks Redux
It's in Martial Arts. You should get that book. :D
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animals, dungeon fantasy |
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