Steve Jackson Games - Site Navigation
Home General Info Follow Us Search Illuminator Store Forums What's New Other Games Ogre GURPS Munchkin Our Games: Home

Go Back   Steve Jackson Games Forums > Roleplaying > GURPS

Reply
 
Thread Tools Display Modes
Old 08-27-2011, 11:52 PM   #21
Pagan
 
Join Date: Aug 2004
Default Re: Parrying Tooth and Claw Attacks Redux

For parrying damage, I use thrust damage only. Taking a page from Tip Slashing.
__________________
"First Scarran you see, you tell him who his daddy is....tell him Dargo!"
Pagan is offline   Reply With Quote
Old 08-28-2011, 08:06 AM   #22
Athanbeli
 
Join Date: May 2007
Location: Verona, Italy
Default Re: Parrying Tooth and Claw Attacks Redux

I also apply any penalty to the defense roll (originating from deceptive attack, feint, confusion, anything) to the subsequent to hit (to strike the attacker's limb squarely) roll.
More often than not, that's not enough. But in the long run, it helps a bit.

One more thing. At the very end of the Aggressive Parry entry, MA states this:
Weapon parries against unarmed attacks are essentially aggressive “for free”; see Parrying Unarmed Attacks (p. B376).
I can't understand what this should mean, exactly.
__________________
My Vanity Vent...
Athanbeli is offline   Reply With Quote
Old 08-28-2011, 08:18 AM   #23
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Parrying Tooth and Claw Attacks Redux

Quote:
Originally Posted by Athanbeli View Post
I also apply any penalty to the defense roll (originating from deceptive attack, feint, confusion, anything) to the subsequent to hit (to strike the attacker's limb squarely) roll.
More often than not, that's not enough. But in the long run, it helps a bit.

One more thing. At the very end of the Aggressive Parry entry, MA states this:
Weapon parries against unarmed attacks are essentially aggressive “for free”; see Parrying Unarmed Attacks (p. B376).
I can't understand what this should mean, exactly.
This came up in a project of mine; it means that the rules for aggressive parries are used for ALL unarmed attacks vs. weapons. If you try and punch someone, and he parries you with a club, axe, sword, or other weapon, you apply the rules for Aggressive Parry without having to (a) declare it, or (b) take a -1 penalty to defense.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 08-28-2011, 08:38 AM   #24
roguebfl
Dog of Lysdexics
 
roguebfl's Avatar
 
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
Default Re: Parrying Tooth and Claw Attacks Redux

Quote:
Originally Posted by Athanbeli View Post
One more thing. At the very end of the Aggressive Parry entry, MA states this:
Weapon parries against unarmed attacks are essentially aggressive “for free”; see Parrying Unarmed Attacks (p. B376).
I can't understand what this should mean, exactly.
It means that Aggressive Parry is a technique for emulating the damage weapons get automatically against parry unarmed attacks for parries that don't normally get it.

or in other words Melee weapons against non judo/karate unarmed attacks don't need it they already get it.
__________________
Rogue the Bronze Firelizard
Gerald Grenier, Jr. Hail Eris!
Rogue's Weyr
roguebfl is offline   Reply With Quote
Old 08-28-2011, 08:53 AM   #25
DouglasCole
Doctor of GURPS Ballistics
 
DouglasCole's Avatar
 
Join Date: Sep 2004
Location: Lakeville, MN
Default Re: Parrying Tooth and Claw Attacks Redux

Quote:
Originally Posted by roguebfl View Post
It means that Aggressive Parry is a technique for emulating the damage weapons get automatically against parry unarmed attacks for parries that don't normally get it.

or in other words Melee weapons against non judo/karate unarmed attacks don't need it they already get it.
Judo and Karate don't take a -3 to parry vs. weapons, but:

Basic Set (p. B376) says:

Quote:
Originally Posted by Basic Set, p. 376
Parrying Unarmed Attacks: If you successfully parry an unarmed attack (bite, punch, etc.) with a weapon, you may injure your attacker. Immediately roll against your skill with the weapon you used to parry. This roll is at -4 if your attacker used Judo or Karate. If you succeed, your parry struck the attacker’s limb squarely. He gets no defense roll against this! Roll damage normally.
Judo and Karate are less likely to take damage when parrying vs armed, but there's still a chance. Also, note that RAW makes it far from automatic to take damage on a successful parry; it requires a skill roll (though odds are good; it's straight skill).

Martial Arts expands on this further:

Quote:
Originally Posted by Harsh Realism for Unarmed Fighters, Martial Arts p. 124
The Basic Set treats unarmed combat favorably:there’s no “off” hand, Judo and Karate don’t have a penalty to parry weapons, and you can’t hurt yourself unless you strike DR 3+ or your opponent uses a weapon to parry your attack.
It explicitly lists an opponent using a weapon to parry your attack as a way of hurting yourself. This is very clear: RAW says that Judo/Karate don't take the -3 for parrying weapons, but DO suffer the default repercussions of being parried with a weapon - though at a much lower chance, since the attacker's hit roll on a successful parry is -4 to skill instead of straight skill.

The Harsh Realism box then goes on to suggest that it's more realistic to have Judo and Karate ALSO suffer the -3 to Parry, but that success by 0-3 means the Parry hits the limb instead. If you make your Parry by 0-3, you automatically take damage, instead of a skill roll.
__________________
My blog:Gaming Ballistic, LLC
My Store: Gaming Ballistic on Shopify
My Patreon: Gaming Ballistic on Patreon
DouglasCole is offline   Reply With Quote
Old 08-28-2011, 10:26 AM   #26
Rhino
 
Join Date: Apr 2005
Location: San Rafael, CA
Default Re: Parrying Tooth and Claw Attacks Redux

Looked over the rules last night. Thought about this house rule:

By default, all parrying damage to unarmed attackers is one-half SW (which is usually about the same as TH). However, to deal this damage to attackers using karate, judo or tooth/claws, you must make your parry by 4 or better (skill 20 gives you a 9 or less chance). That's it.

Gives you a chance to do damage, but allows martial artists and wild animals to engage in the cinematic combat I am looking for.
Rhino is offline   Reply With Quote
Old 08-28-2011, 11:18 AM   #27
Verjigorm
 
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
Default Re: Parrying Tooth and Claw Attacks Redux

You can have the animals use deceptive attacks and/or beats to make Parry's less effective.
__________________
Hydration is key
Verjigorm is offline   Reply With Quote
Old 08-28-2011, 12:47 PM   #28
Athanbeli
 
Join Date: May 2007
Location: Verona, Italy
Default Re: Parrying Tooth and Claw Attacks Redux

Quote:
Originally Posted by Verjigorm View Post
You can have the animals use deceptive attacks and/or beats to make Parry's less effective.
Perhaps the average brawling levels for predators should be higher (mainly due to superior DX). Only by practicing and studying (improving melee weapon skills) men could achieve the same lethality.

Tigers with a meagre brawling 15 (as per campaigns; resulting in pathetic -2 deceptive in ordinary attacks) are doomed to get self-butchered by their victims' easy parries. I'd be ok with DX 17 - Brawling 20 tigers.

I'd also concede the same predators 1 extra attack.
__________________
My Vanity Vent...
Athanbeli is offline   Reply With Quote
Old 08-28-2011, 01:17 PM   #29
Rhino
 
Join Date: Apr 2005
Location: San Rafael, CA
Default Re: Parrying Tooth and Claw Attacks Redux

On a related note, I am having trouble finding the rules on how a Wolf or Dog would grapple using its jaws.
Rhino is offline   Reply With Quote
Old 08-28-2011, 01:30 PM   #30
Verjigorm
 
Join Date: Jan 2005
Location: Charlotte, North Caroline, United States of America, Earth?
Default Re: Parrying Tooth and Claw Attacks Redux

It's in Martial Arts. You should get that book. :D
__________________
Hydration is key
Verjigorm is offline   Reply With Quote
Reply

Tags
animals, dungeon fantasy


Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Fnords are Off
[IMG] code is Off
HTML code is Off

Forum Jump


All times are GMT -6. The time now is 11:12 AM.


Powered by vBulletin® Version 3.8.9
Copyright ©2000 - 2024, vBulletin Solutions, Inc.