08-27-2011, 11:27 AM | #12 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Parrying Tooth and Claw Attacks Redux
It doesn't. It says Strikers are treats as weapons, but I don't want to use weapon breaking rules on them.
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08-27-2011, 01:54 PM | #13 |
Join Date: Apr 2005
Location: San Rafael, CA
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Re: Parrying Tooth and Claw Attacks Redux
I think I will try the house rule that you only damage tooth and claw attacks if you make the parry by 5 or more. This will inflict 1/2 swing. You can inflict full swing if you attempt an aggressive parry, but still need to make your (modified) parry by 5 or more.
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08-27-2011, 01:59 PM | #14 | |
Join Date: Jun 2009
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Re: Parrying Tooth and Claw Attacks Redux
Quote:
All I can see is that Striker is allowed TO parry as if it were a weapon. Not that it will BE parried as one. Those are two different things, and it only refers to one. Forgive me for using trading card game logic here, but in VS System (you've probably never heard of it but I'm getting an example off the top of my head), a character can have in it's rules text that it can attack as if it had flight, but that's not the same as actually having flight, meaning it's exempt from effects that target characters with flight, but is fair game for effects that target characters without it. This sort of logic applies to card games such as Magic as well, I just don't have a ready example. But I can understand something like horns being immune to the rule, just not something like tails.
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08-27-2011, 02:02 PM | #15 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Parrying Tooth and Claw Attacks Redux
Quote:
Or, if you never want to allow full damage on a parry (fair), then change it to make by 3-4 and you do half damage, but as crushing; 5+and you do half-damage but cut/imp as appropriate. If it's a crush weapon already, then no benefit to 6+. RAW, though, is that weapon parries are aggressive by default. Oh, and I'd NEVER give swing damage on a parry, even for swung weapons. You don't parry with huge movements; they're too slow.
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08-27-2011, 02:08 PM | #16 | |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: Parrying Tooth and Claw Attacks Redux
Quote:
Please note, Karate and Judo paries ALSO take zero damage for parrying (p.376-377) |
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08-27-2011, 02:22 PM | #17 |
Join Date: Apr 2005
Location: San Rafael, CA
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Re: Parrying Tooth and Claw Attacks Redux
IDHMRBH. Do non-cutting based weapons even do damage on a successful parry in RAW?
I was thinking of scaling it, but realized that with 18-20 weapon skills it was too easy for them to make it by 3-4 and I would lose the flavor of deadly animals I was looking for. I was thinking that an extra -1 for the aggressive parry was sufficient risk to the maneuver to warrant the payoff if they made their modified parry by -5. |
08-27-2011, 02:30 PM | #18 | |
Join Date: Jun 2009
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Re: Parrying Tooth and Claw Attacks Redux
Quote:
On the same note, parrying and BEING parried are again, two completely different situations. And the text only refers to one. You can not infer the other, because the distinction is clear. I again refer to the trading card game logic I said before. http://www.coolstuffinc.com/images/P...uzzy%20Elf.jpg You notice Nightcrawler can attack as if he had flight and range. That's a completely different thing than actually HAVING flight and range. If it said "Strikers are treated as weapons." I wouldn't have this conversation at all, but it did not. It said "Strikers can parry as if it were a weapon." A very specific distinction. And no, Karate and Judo still get damaged if they fail a parry. It doesn't say anywhere that they don't. Maybe a higher up can clear all this up?
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08-27-2011, 05:47 PM | #19 |
Join Date: Sep 2004
Location: Canada
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Re: Parrying Tooth and Claw Attacks Redux
I think you need to stop disecting GURPS as if it was written by a trading card company before you get yourself dug in any deeper :)
GURPS isn't written for or by rules lawyers, and Kromm has commented on this point a few times. TCGs (of which I am quite fond I should point out before going any further) are inherently adversarial. There is no judge, GM, or referee. There are no innovations outside the written rules, and there can be no "judgement calls" or "it depends..." answers, because that makes competition play nearly impossible. GURPS on the other hand is a game written with the assumption that there IS a GM. This results in a VERY different writing and play style. It also doesn't need to put the rule and the whole of the rule in the space of a single card - it's not a card game, it's a book. Layout considerations are very different and this results in different text organization, or putting off clarifying some questions to another book (where there's more room because it's more on topic). You really need to take a step back from trading card writing style, because otherwise you'll find yourself with elevated blood pressure regularly. On topic: for some clarification from the line editor: http://forums.sjgames.com/showpost.p...22&postcount=4
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08-27-2011, 06:12 PM | #20 |
Join Date: Jun 2009
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Re: Parrying Tooth and Claw Attacks Redux
Whew. Problem solved.
It's silly, but I always look at game rulebooks through that type of lens, and anytime RAW becomes the topic it affects my interpretations of it, regardless if I actually use my own interpretation or not. If I wasn't clear with what I'm trying to get across, RAW topics make me a rules lawyer, but I can't say I actually care about the hard rules when actual play is involved.
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