07-16-2018, 01:16 PM | #1 |
Join Date: Jan 2006
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Cost Factor for AP Melee Weapon
"Bodkin" style armor piercing melee weapons are a thing that would be useful in DF, especially for some of the fodderyer types of critters, but what's a good CF? It's not expensive for arrows, so I'm sort of leaning to +1.
Armor Piecing (any impaling melee or thrown weapon): Change damage type to pi, add armor divisor (2). If weapon has non-impaling attack modes, those are not affected. +1 CF. Thoughts? |
07-16-2018, 02:59 PM | #2 |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Cost Factor for AP Melee Weapon
It looks kosher to me.
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07-16-2018, 05:15 PM | #3 |
Join Date: Apr 2007
Location: Ottawa, ON, CA
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Re: Cost Factor for AP Melee Weapon
Adding an armor divisor to swing damage (such as picks) is an iffy proposition. I'd suggest the following:
Armor Piercer: A weapon optimized for penetrating heavy armor. Its impaling attack gets -1 to basic damage but gains an armor divisor of (2). For swords and knives with this modification, change any cutting attack to crushing; other weapons (such as picks or polearms) are unaffected. CF is +3 for swords, knives, and other blades; +9 for all other weapons. Astute observers familiar with GURPS will notice that I lifted this from GURPS: Low-Tech Companion 2
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07-17-2018, 09:21 PM | #4 |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Cost Factor for AP Melee Weapon
Not expensive for arrows? It halves damage!
Changing imp to (2)pi is a game changer but *probably okay*. I’d make it the same price as Fine, thieves and swashbucklers will be all over it, and probably knights, too. Adding a (2) divisor to cr, imp and cut damage weapons is potentially gamebreaking. Since armor divisor is multiplicative, this is roughly the equivalent of something that should cost $30k as an enchantement, which is to say, adding a penetrating Penetrating (2) enchantement for $5k will result in armor divisor (4). I would advise against this, but would get it on everything if it were allowed.
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07-18-2018, 07:13 AM | #5 |
Join Date: Sep 2004
Location: Canada
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Re: Cost Factor for AP Melee Weapon
It doesn't halve damage to the vitals or brain, which for quite a few PC archers is all they ever seem to shoot at.
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07-18-2018, 12:03 PM | #6 |
Join Date: Sep 2016
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Re: Cost Factor for AP Melee Weapon
I might allow it for spears or daggers, because spears and small knives can use some help. I’d never allow it for swords or picks.
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07-21-2018, 03:12 PM | #7 | |
Join Date: Sep 2004
Location: Montréal, Québec
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Re: Cost Factor for AP Melee Weapon
Quote:
That said, yes, it’s how (2)pi is made useful.
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Tags |
armor divisor, bodkin, body piercing, involuntary scarification |
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