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Old 04-22-2017, 02:18 PM   #101
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Default Re: The Lands of Nandêmē: GURPS Content Posts

And now for something completely different and not GURPS-specific: folktales for fantasy RPGs.
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Old 03-23-2018, 02:10 PM   #102
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Default Re: Nature Kills: GURPS Content Posts

I've been analyzing AD&D treasure types and applying them to Dungeon Fantasy. Hopefully, this helps folks making wilderness adventures handle treasure placement, number of monsters in a lair, and whether or not you stumble on said lair.
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Old 03-29-2018, 05:55 PM   #103
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Default Re: The Lands of Nandêmē: GURPS Content Posts

And what I got from applying those rules to the existing published monsters.
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Old 07-21-2018, 05:13 PM   #104
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Default Re: The Lands of Nandêmē: GURPS Content Posts

Talking about size and melee combat.
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Old 08-15-2018, 08:12 PM   #105
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Default Re: The Lands of Nandêmē: GURPS Content Posts

On a better way of keying monster numbers in dungeon rooms.

Updated Dungeon Fantasy monsters appearing list.

On updated Dungeon Fantasy naturalism.
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Old 12-28-2018, 08:41 PM   #106
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Default Re: The Lands of Nandêmē: GURPS Content Posts

A real-world disease for GURPS.
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Old 01-13-2019, 03:42 PM   #107
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Default Re: Nature Kills: GURPS Content Posts

An article that never ran in Pyramid about hex crawls, now online.
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Old 06-27-2019, 08:36 PM   #108
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Default Re: The Lands of Nandêmē: GURPS Content Posts

And back with rules on reinforcements.
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Old 11-28-2019, 02:54 PM   #109
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Default Re: The Lands of Nandêmē: GURPS Content Posts

Another list of monsters.
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Old 06-06-2020, 02:58 PM   #110
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Default Re: The Lands of Nandêmē: GURPS Content Posts

Making clean procedures for dungeon crawling in Dungeon Fantasy.
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