11-08-2018, 12:22 PM | #11 | ||
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Questions about random treasure generation
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I've been working on ACKS-style trade goods for awhile. Something like those would make good items. The lists have to be curated, however. |
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11-08-2018, 12:57 PM | #12 | |||
Join Date: Sep 2004
Location: Canada
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Re: Questions about random treasure generation
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When without coins, I intend to follow the same philosophy that I do when building random hoards in the Dungeons on Automatic dungeon generator (when using the DF8 treasure service instead of just suggesting a target value). In DoA, a horde is assigned a target value which has wiggle room; after a certain amount of flailing trying to hit it exactly, I give up and the user gets what they gets. On DoA I accept treasure that busts through the cap (by a modest amount), and I also accept the horde as complete if it's a modest amount smaller than the goal. IIRC if it has to reject an item 20 times for not being able to make the value work, it quits. Quote:
The part that doesn't work is taking the Things it gets back and making a handy result, like finding the final dollar value or making a readable English description instead of just spewing out the names of the table entries. Quote:
Categories (like the ones in DF8) are "harder" divisions than the tags - a combination of the two, plus value limiting, would give pretty fine control. But I'd have to go through and tag every item in the database, or find a willing
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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11-08-2018, 01:03 PM | #13 | |
Join Date: Sep 2004
Location: Canada
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Re: Questions about random treasure generation
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OK, Google is failing me again. What is ACKS?
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
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11-08-2018, 02:49 PM | #14 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Questions about random treasure generation
Adventurer Conquer King System
I have an example of its treasure hoards here. I have a makeshift version of its treasure goods in GURPS, actually; Pulver’s article on low-tech trading is handy for this. |
11-08-2018, 02:53 PM | #15 | |||
Join Date: Dec 2009
Location: Saint Paul, MN
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Re: Questions about random treasure generation
I am very excited about this! I would have used your program at least a dozen times in the past month. I love random treasure generators. I end up using a bunch of different ones for different game systems. Something intended specifically for DFRPG would be fantastic.
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11-08-2018, 03:24 PM | #16 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Questions about random treasure generation
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Stenet, the Dwarven Holy Warrior, ran his beady eyes and bristling beard over the treasure sacks, bulging with coin, busted armor, rusting weapons, scrounged junk, and other mildly valuable shinnies. "So, Sten, we got it all eh," joked Azrael the Exorcist, clapping his shoulder, "Wouldn't do to leave anything behind..." He trailed off as he saw Stennet's beard quiver and jerk about on it's own. "What's...?" The grizzled old Torchbearer Walter quipped, "Oh, that's just that old Dwarven loot sense. Only worry if-" Stenet let out a groan as his beard drug him around to face the stairs leading back down. "- Dang it! Grab him!" Stenet took off like a shot, his stubby legs barely propelling him along behind his beard, "We left a sock behind..." * Gnomco brand Adventurer Guzzeline! Remember, if it ain't Gnomco, it ain't Gnom! |
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11-08-2018, 08:59 PM | #17 |
Join Date: Mar 2005
Location: Republic of Texas; FOS
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Re: Questions about random treasure generation
I’m exited to see this.
I’d lean towards the tables being DFRPG specific, the toggle would be great. I’ve been gifting boxes of dfrpg to young relations and haven’t upped them to GURPS-ness yet... then again, not sure they’d be using the generator anyway. If you’re in far enough to find your generator and use it, you’re probably in far enough to have all the sources. The armor distinction is definitely important to toggle one or the other, though. Mundane items IN!
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Our decades-old & rarely updated CarWars blog & Hotwheel conversion tutorial: North Texas Autoduel Association |
11-09-2018, 11:41 AM | #18 |
Join Date: May 2008
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Re: Questions about random treasure generation
I'll get back to data entry and tagging once I'm done with another project I'm working on... That could take some time though.
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Running 3 GURPS games: DFRPG, Supers and a weird Evil Hogwart's (ish) game. Check out my blog: Dungeons on Automatic |
11-10-2018, 08:26 AM | #19 |
Join Date: Sep 2004
Location: Canada
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Re: Questions about random treasure generation
So, seeing the general response, I figure I should post a status update.
First: I'm currently estimating the site going live at the end of December. Estimate subject to change without notice. For the first release, I may not have all the item categories. I currently have
I don't have quality modifiers, embellishments, or enchantments yet (I'm working on quality now). I do have a "chance to be decorated with gems" in, however, and the gems have qualities (rough-cut, through to flawless) but I have a persistent bug where sometimes gems get three qualities :P For features I expect to support at first release, I'm (currently) targeting the following:
The following features are (currently) slated for later updates.
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All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog Last edited by Bruno; 11-10-2018 at 08:31 AM. |
11-10-2018, 03:30 PM | #20 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Questions about random treasure generation
This is maybe getting a little beyond the scope, but you could put the lair treasure algorithms from my blog into there somewhere. For a later date.
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