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Old 09-16-2018, 06:36 PM   #161
Armin
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I got my copy here in Portland yesterday as well.

It looks fantastic, Doug. I'm looking forward to going through it when I get some time.
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Old 09-17-2018, 09:18 AM   #162
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I'm looking forward to going through it when I get some time.
Any chance of any of TG making it into GCA? (Or a way to hack an attack line without attaching it to a trait.) It's nice to have the grappling attack listed as an option on the character sheet.
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Old 09-17-2018, 09:26 AM   #163
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I got my copy here in Portland yesterday as well.

It looks fantastic, Doug. I'm looking forward to going through it when I get some time.
Very glad you (a) got it, and (b) liked it.

Pretty much everyone should have their physical copy in hand by Saturday, I should think.
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Old 09-17-2018, 09:28 AM   #164
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Any chance of any of TG making it into GCA? (Or a way to hack an attack line without attaching it to a trait.) It's nice to have the grappling attack listed as an option on the character sheet.
This should be straight-forward to do, though I'm far from an expert.

Damage amount is based on ST, including bonuses to ST for Wrestling and Sumo. This is functionally equivalent to the +1 per die you are given in Fantastic Dungeon Grappling for skills at a certain level, mostly. But if I had to pick between them, and if per-die bonuses for things like Weapon Master are already coded in, well . . .

Damage type is "control." I imagine that's a text field?

So really, a melee attack that is reach C, does thr control damage, with either a flat bonus or a per-die based on which version you use should be straight-forward. The trio of punch/kick/grapple could then be added in one swell foop.
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Old 09-19-2018, 10:09 AM   #165
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I finished reading the adventure section. Really enjoyed it. Great work!
Something I couldn't figure. On p 54 of the South Warrens layout. Between the Clan Leader' Room and Treasure Chamber, there is Trap D. Is the description missing?
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Old 09-19-2018, 10:56 AM   #166
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Any chance of any of TG making it into GCA? (Or a way to hack an attack line without attaching it to a trait.) It's nice to have the grappling attack listed as an option on the character sheet.
It may make it into GCA at some point, but probably not by me, since I've yet to look at it.

ALL attack lines are attached to traits. That's the only way they can exist. The default lines are attached to attributes.

Without studying the rules, I'm not sure what might be there that might be problematic. From what Doug says, it appears doable, mostly depending on how complex the damage bonus generation is.
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Old 09-19-2018, 11:34 AM   #167
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I finished reading the adventure section. Really enjoyed it. Great work!
Something I couldn't figure. On p 54 of the South Warrens layout. Between the Clan Leader' Room and Treasure Chamber, there is Trap D. Is the description missing?
Looks like that was missed! Put a trap there of your choosing. The Clan Leader should be able to bypass it fairly simply, though, so make sure that there's something that the leader can do that allows relatively straight-forward access to the room.
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Old 09-20-2018, 10:06 AM   #168
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All of the books have gone into the mail, and the expenses paid. So, where did the money go for this project? It’s my practice to be as transparent as I can with this little adventure in self-publishing and running a small business. So here we go.

Hall of Judgment financials
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Old 09-20-2018, 10:10 AM   #169
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ALL attack lines are attached to traits. That's the only way they can exist. The default lines are attached to attributes.
So, is it possible to actually edit the DX score and attach an attack? I can put it on Wrestling and the like just fine, more or less how Doug described, but don't know how to do this with characters who lack a grappling skill but who still want to make a grappling attack.

(Mods, feel free to move this diversion to the GCA forum.)
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Old 09-20-2018, 10:58 AM   #170
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(Mods, feel free to move this diversion to the GCA forum.)
I can't move these posts, but I did start a thread over there with my reply.
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