10-03-2012, 03:27 AM | #1 |
Join Date: Dec 2007
Location: Brooklyn, NY
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Cost of Totally Susceptible / Reverse Immunity
You can have advantages to be immune to things - you automatically succeed and don't need to bother making resistance rolls for those categories of things.
What about Susceptible? What's a fair disadvantage compensation value for automatically failing your resistance roll? So, for instance, always failing resistance rolls vs Ingested Poison (classified as Occasional for the purposes of Susceptible). For Resistant, if you do a linear extrapolation, the Immunity level is equivalent to Resistant +23 (Resistant to a Very Common +3 is 10, 5 points more gets you +8, so going by that another 15 points gets to Immune or +23 for a total 30 points). This logic might be thoroughly flawed though... I guess in a nutshell, at what level of Susceptible is it fair to say "you just fail"? -23, -10, what?
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-JC |
10-03-2012, 07:24 AM | #2 | |
Join Date: Nov 2004
Location: Flushing, Michigan
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Re: Cost of Totally Susceptible / Reverse Immunity
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I hope this helps. Mark |
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10-03-2012, 09:30 AM | #3 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Cost of Totally Susceptible / Reverse Immunity
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Just to be clear, the player in question doesn't want a resistance roll - he wants the character concept to include automatic failure to this particular category of things. Imagine a bubble boy concept... except that complete lack of any sort of immunity to disease would be a death sentence and might as well be Terminal Illness with a particularly limiting Mitigator.... so actually, don't imagine a bubble boy, it's not a bubble boy. Just wanted to avoid confusion if I have gave the impression that I wanted to bone all players at an arbitrary level of Susceptible.
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-JC |
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10-03-2012, 09:46 AM | #4 |
Join Date: Dec 2007
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Re: Cost of Totally Susceptible / Reverse Immunity
Quite a lot of resistance roll things determine severity by margin of success so I'm not sure that would work.
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10-03-2012, 04:13 PM | #5 |
Join Date: Aug 2008
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Re: Cost of Totally Susceptible / Reverse Immunity
You could always determine margin of success as though the character had rolled a 3 (or some other arbitrary number).
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10-03-2012, 04:41 PM | #6 |
Join Date: Jun 2010
Location: Dreamland
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Re: Cost of Totally Susceptible / Reverse Immunity
That's similar to the option for Affliction for Fixed Rate, but you could also make it so it gets the most sever roll possible to hit home how bad the the disad is.
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Tags |
immunity, resistance, resistant, susceptibility, susceptible |
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