05-25-2019, 04:37 PM | #31 |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Player knowledge and hidden rolls
I'm not sure about that. After all, if the GM were rolling in secret, and the roll was a critical failure, you would still have failed to spot the trap or notice the hidden troll, and you would still have made some misjudgment that put you in a bad position. You just wouldn't have been aware that it was happening until you fell into the pit or the troll hit you. But does having the bad outcome be a surprise rather than something that you saw happening make it any worse?
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Bill Stoddard I don't think we're in Oz any more. |
05-25-2019, 05:08 PM | #32 | |
Join Date: Aug 2004
Location: Nashville, TN
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Re: Player knowledge and hidden rolls
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My sense is that a butt-kicker or power gamer is going to react negatively to any scenario where they aren't kicking butt or being powerful. I am imagining the disconnect between player knowledge and character knowledge putting those players in a place where they would want to negotiate a way to mitigate the bad roll so that they can still succeed with their power fantasy.
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I didn't realize who I was until I stopped being who I wasn't. Formerly known as Bookman- forum name changed 1/3/2018. |
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05-26-2019, 03:18 AM | #33 | ||||||
Join Date: Aug 2018
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Re: Player knowledge and hidden rolls
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I was JUST thinking that as I clicked the next page and immediately saw this reply! |
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05-26-2019, 11:41 AM | #34 |
Join Date: Jul 2015
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Re: Player knowledge and hidden rolls
I would prefer the GM to do rolls for my character that he's not ACTIVELY attempting, mainly perception rolls. When the GM says,"Make a perception roll" and you fail and he says,"You don't see anything", I become inclined to say,"I'm going to stop and look around extra hard!" I know something is there that I missed and it's going to bother me. I'd rather he rolled and then just didn't say anything. Even if there is nothing there and I say I'm going to look for such and such. He should roll for me anyway just to keep me unsure.
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05-26-2019, 12:36 PM | #35 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Player knowledge and hidden rolls
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Or your GM could ask for the odd Per roll when there's nothing to spot, just to keep you on edge. . . .
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Bill Stoddard I don't think we're in Oz any more. |
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05-26-2019, 01:20 PM | #36 | |
Banned
Join Date: Jul 2006
Location: 100 hurricane swamp
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Re: Player knowledge and hidden rolls
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Secondly, I ask for new Per/Observation rolls every time their surroundings change. * My Players don't tell me Pass/Fail, but rather MoS on the +/- scale. And as they have no idea what the bonuses or penalties are, they have no idea if they passed or failed, just the margin by which they made the roll. Though admittedly a huge negative margin is pretty indicative of failure. But it's also pretty likely that there is nothing to see (as per 'secondly' above). And I prefer to use Douglas Cole's Rule of Passive 14 for these things anyway, unless the Character is actively on alert. |
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05-26-2019, 03:33 PM | #37 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Player knowledge and hidden rolls
Avoiding metagaming is why hidden rolls exist: by eliminating the option, you eliminate the temptation for both conscious and unconscious metagaming (the first is fairly easy to resist, the second not so much).
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05-26-2019, 03:47 PM | #38 | |
Join Date: Jun 2005
Location: Lawrence, KS
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Re: Player knowledge and hidden rolls
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As for conscious metagaming, knowing that the other players will mock you if they catch you doing it is a pretty good way of reducing the temptation. It doesn't even impose that high an overhead, as it mostly succeeds as a deterrent and thus doesn't have to be used often. If other GMs want to use the hidden roll strategy, that's their business; there are nine-and-sixty ways of constructing tribal lays. I've just never felt it necessary; it seems like a solution without a problem.
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Bill Stoddard I don't think we're in Oz any more. |
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05-26-2019, 03:47 PM | #39 | |
Join Date: Aug 2004
Location: Ronkonkoma, NY
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Re: Player knowledge and hidden rolls
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Metagaming. But it's totally reasonable. Accuse the GM of creating a poor adventure, hiding the Magic Thingy too well, if you want, but the GM has also given the players the cues to know WHERE the Magic Thingy must be, even if their characters couldn't possibly know. I've never been fond of the "I know perfectly well what's going on, but I'm going to make my character act clueless" style of gaming. Some people may like the acting involved in RPGs, but my preference is for the problem-solving. And if the players know the answer to the problem, pretending they don't is no fun. |
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05-26-2019, 03:55 PM | #40 | |
Join Date: Jul 2015
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Re: Player knowledge and hidden rolls
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I would agree, but at this point it's just habbit. He's been GMing for probably 25 years. I just don't think he, or the other players found it to be a big deal, so they just never implemented it. I've been an off and on player, so they've all created their way of playing before I became a regular member. Last edited by Boge; 05-26-2019 at 04:02 PM. |
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Tags |
gm rolls, hidden rolls, player rolls |
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