12-31-2012, 12:27 PM | #31 | |
Join Date: Aug 2007
Location: Rochester, MN
|
Re: Undead Generator
Quote:
Last edited by Jerander; 12-31-2012 at 12:35 PM. |
|
12-31-2012, 01:04 PM | #32 |
Join Date: Aug 2007
Location: Rochester, MN
|
Re: Undead Generator
Here's what I've worked up for Speech capabilities for undead. It's based on a couple assumptions. The first is the one implied in GURPS Fantasy: that spirits can talk better to those in the spirit world than those in the physical world. The second is that...Okay, maybe it's just the one assumption, but I have broadened it some to encompass what I did with undead mentalities. Feel free to look these over and let me know what you think...
Oh, second assumption is that mindless undead can (potentially) talk, but only when ordered to do so or if it fits their "programming." Table 5A: Speech for Bestial Corporeal Undead Table 5B: Speech for Mindless or Sapient Corporeal Undead Table 5C: Speech for Bestial Spirits (Astral Entity, Haunt, or Unmanifested Spirit w/o Manifestation) Table 5D: Speech for Bestial Spirits (Outsider, Specter, Spirit, Threshold Entity, or Unmanifested Spirit w/ Manifestation) Table 5E: Speech for Mindless or Sapient Spirits (Astral Entity, Haunt, or Unmanifested Spirit w/o Manifestation) Table 5F: Speech for Mindless or Sapient Spirits (Outsider, Specter, Spirit, Threshold Entity, or Unmanifested Spirit w/ Manifestation)* Fantasy computes Difficult Speech by creating a new advantage, "Not Mute," and giving it cost that negates "Mute (Substantial Only, -10%) [23]," then applying "Costs Fatigue, 1-FP/min, -5%" to that new advantage. Which results in a net disadvantage. When trying to do the same with Cannot Speak, the Costs Fatigue did not yield any point savings due to rounding, so I just made it a quirk. An example of the full entry would be: Cannot Speak [-15] + Mute (Only While Insubstantial, -10%; Substantial Only, -10%) [-8] + Not Mute (Costs Fatigue 1, 1-FP/min, -5%) [8] + Quirk [-1].** Value of Mute computed by subtracting the [-15] from Cannot Speak from the value of full Mute [-25]. Last edited by Jerander; 01-01-2013 at 10:37 AM. |
01-01-2013, 10:38 AM | #33 |
Join Date: Aug 2007
Location: Rochester, MN
|
Re: Undead Generator
Updated Speech.
To Do List: 1) Appearances. 2) Vampirism. 3) Weaknesses. 4) Powers. 5) Lenses. |
01-02-2013, 09:33 AM | #34 |
Join Date: Aug 2007
Location: Rochester, MN
|
Re: Undead Generator
Please note that these are mechanical appearances, not descriptive fluff. I may produce random description tables, I may not. Personally, I'm leading towards not. Feel free to offer suggestions if you'd like to see one.
Table 6A: Appearances (Mummified, Rotting, and Skeletal Corporeal Undead) Table 6B: Appearances (everything else) Table 6C: Supernatural and/or Unnatural Features Table 6D: Supernatural Features (intact corporeal undead) Table 6E: Supernatural Features (everything else)As always, feedback is certainly welcome. Last edited by Jerander; 03-27-2013 at 10:55 AM. |
01-15-2013, 11:59 AM | #35 |
Join Date: Aug 2007
Location: Rochester, MN
|
Re: Undead Generator
Well, I was hoping for a little more interaction with the development of this thing, but even so, I'll keep chugging along as work and grad school allow. Feedback is always welcome.
Riffing off the Spirit Meta-Traits in GURPS Fantasy and remembering that spirits in GURPS Spirits 3e could be more or less oblivious to the physical world, it seems reasonable to assign random sense capabilities to spirits and other undead. The big question is, where to put such sense rolls? Are these part of the "base" undead template, or do these belong in powers/abilities and or weaknesses? Until that question in answered, I'm building up some meta-traits for lower senses in spirits. To generate spirits that are out of touch with the physical world, I'd use the traits: Blindness (Only while insubstantial, -10%; Substantial Only, -10%) [-40]If they can perceive the physical world with effort, add: Can Smell/Taste ([4] base cost; Costs Fatigue, 1-FP/min, -5%) [4]Since Deaf, Numb, and Smell/Taste builds result in no savings for the effort, I'd consider adding the following Quirks to the advantages above: Quirk: Hearing the physical world costs 1-FP/min. [-1]Any thoughts, feedback? Thank you, Jerander. |
01-15-2013, 12:12 PM | #36 |
Join Date: Sep 2004
Location: Canada
|
Re: Undead Generator
I'd be inclined to file them under Weaknesses myself.
My other inclination would be to make it an escalating set of "no senses", rather than checking for each individually or getting a ghost that's blind and anosmic but can still touch and hear, which seems... odd. So No Touch, or No Touch, No Taste/Smell or No Touch, No Taste/Smell, No Hearing, or No Touch, No Taste/Smell, No Hearing, No Sight
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
01-15-2013, 12:22 PM | #37 | |
Join Date: Aug 2007
Location: Rochester, MN
|
Re: Undead Generator
Quote:
|
|
01-15-2013, 12:23 PM | #38 |
Join Date: Sep 2004
Location: Canada
|
Re: Undead Generator
Thinking on Appearances, some more things from various fantasy undead:
Chiang Shi (chinese hopping vampires) sometimes come with white or green fur (probably inspired by grave mould) Deathly skin colour other than "pale/ashy" - the dark blue-purple bruise of frozen-thawed corpses gets used for norse themed undead. Not sure how historical that is, but this is random undead so I think fantasy tropes work fine :) - the sallow yellow of the nospheratu is drawn from the look of someone who's died from liver failure, yellow/brown "whites" of the eyes from the corpses eyes being left open to start drying out and oxidizing like a slice of apple. - And just a plain old umbral appearance, even for perfectly physical undead that don't have Body of Shadow.
__________________
All about Size Modifier; Unified Hit Location Table A Wiki for my F2F Group A neglected GURPS blog |
01-15-2013, 01:46 PM | #39 | |
Join Date: Aug 2007
Location: Rochester, MN
|
Re: Undead Generator
Quote:
|
|
01-16-2013, 03:14 PM | #40 |
Join Date: Aug 2007
Location: Rochester, MN
|
Re: Undead Generator
Another thought I had with senses might be minus to Perception. Such as:
Per -1 (Only while insubstantial, -10%; Substantial Only, -10%) [-4/level]I thought about doing a similar thing for each sense, but since there are no "Dull Sense" disadvantages, that'd leave me with: Bad Sight (Only while insubstantial, -10%; Substantial Only, -10%) [-20]Could we do a limited Perception loss, say, Per -1 (Only for sight, -x%)? I could also add the Costs Fatigue meta-trait bit on these, giving: No Minus to Perception (Base cost [4/level]; Costs Fatigue 1, 1-FP/min, -5%) [3.8/level]Any feedback? Thank you, Jerander |
|
|