06-28-2019, 02:07 AM | #1 | |
Join Date: May 2018
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IQ to power spells
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If you want to move towards parity with the mana staff mechanic, here are some tweaks to the idea that might help with that... 1: Make two new talents with the same IQ levels as staff II and staff V 2: Make it cost 5 ST to regain 1 IQ fatigue instead of letting IQ recharge at the normal rate when you're fully healed 3: Make the second talent provide a 3rd bank of power you can use for thrice-learned spells (in my opinion, this is cleaner with the 5 ST-recharge idea 1/2 cost is) IQ 11: Channel Power (1) A wizard who knows this talent gains a second fatigue reserve equal to their IQ that they can only use with spells they learn a "second time". Spending 5 ST fatigue will replace 1 point of reserve power. Only wizards can learn this talent and it costs only 1 IQ point (or 500 XP) for a wizard. IQ 17: Channel Sorcerous Power (1) A wizard who knows this talent gains a third fatigue reserve equal to their IQ that they can only use with spells they learn a "third time". Spending 5 ST fatigue will replace 1 point of reserve power. Only wizards can learn this talent and it costs only 1 IQ point (or 500 XP) for a wizard. |
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06-28-2019, 04:23 AM | #2 |
Join Date: May 2019
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Re: IQ to power spells
I really like this idea of IQ as 'mental strength'
I feel it's worth considering, particularly as (in my view) IQ is devalued in the new ITL, and wizards always had it tougher (again in my opinion) because all three stats were vital to them, and now stats are effectively capped. Given Mana though, is there really a need to make it any more complex than simply 'mental fatigue' as spell cost though? And like fighters don't suddenly become incapable of lifting their swords as they get wounded, I don't see the need to stop wizards using high level spells as they get tired. Cant it work just like ST? Or is there something I've not thought of (which is quite likely :) |
06-28-2019, 04:34 AM | #3 | |
Join Date: Jun 2019
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Re: IQ to power spells
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06-28-2019, 05:52 AM | #4 |
Join Date: Aug 2018
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Re: IQ to power spells
A similar discussion occurred a few months ago. For those interested, this link will take you to the first post. http://forums.sjgames.com/showthread.php?t=161630
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06-28-2019, 06:14 AM | #5 |
Join Date: Nov 2017
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Re: IQ to power spells
I use the Powers from Beyond the Pale Talent from (JME?) house rules I found on the net a million years ago:
IQ 10 POWERS FROM BEYOND THE PALE (variable): The character spends scores of hours each month performing meditative magical rituals and smoking and ingesting magical herbs in order to call upon powers outside of his own body to help him cast arcane magic. For every talent point invested in thistalent, the character gains 2 points of ST that can be used only as a reservoir for paying the ST pointcosts of casting arcane magic (i.e., it has no effect on physical power, resistance to injuries or illnesses, etc.). Points expended from this pool of extra ST are not recuperated like normal ST drain from spell casting; instead, they remain exhausted until the character can spend time repeating his rituals, whichrequires at least 1 un-interrupted hour and cannot be performed more than once per day. Prerequisites: APPRENTICE, DIABOLISM or SHAMANISM talents It's worth noting that talents in these house rules cost 1/2 an attribute point. |
06-28-2019, 09:08 AM | #6 | |
Join Date: May 2019
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Re: IQ to power spells
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(And I really like the Skarg-JLV love-in! :D) |
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06-28-2019, 12:03 PM | #7 | ||
Join Date: May 2019
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Re: IQ to power spells
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This (and one other reason) is why I made my IQ for Mana mechanic so limited. It was intended to be a mechanic that gave wizards who wanted it a little bit more flexibility. You can't do it more than a few times before losing the ability to cast until you rest again, which is already in line with how wizards work RAW, but it could really save your hide. I wouldn't be opposed to letting "sorcerous Mana" start at double efficiency, however. The "other" reason I had for making the IQ fatigue affect what spells you could cast (and trust me, the inconsistency between IQ fatigue affecting your options and ST fatigue not wasn't lost on me, I just ignored it) was because it made it resemble DnD sorcery. In DnD, sorcerers depend primarily on cantrips and other low level spells cast with higher frequency. With this mechanic, a wizard who depends on IQ fatigue will be depending on his lower IQ spells as they remain available as your IQ fatigue deepens, and it's not very useful to be Sorcerous in a spell at the bleeding edge of what you can understand. Even though my mechanic is not as useful to a wizard as heaps and mounds of free mana with no strings attached, it's more useful to the wizardly fighter. An IQ fighter like a master fencer or archer could take a useful low level spell like Image or Blur for 4 talent points, and they would be able to cast it 2-4 times for free! It puts Witcher style cantrips into the hands of heros, and that sounds like a lot of fun. Quote:
Last edited by Shoug; 06-28-2019 at 12:11 PM. |
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06-28-2019, 03:38 PM | #8 | |
Join Date: May 2018
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Re: IQ to power spells
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06-28-2019, 05:28 PM | #9 | |
Join Date: May 2019
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Re: IQ to power spells
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(a) wizards are almost immediately going to be crippled down to low level spells, and be locked out of using more powerful spells a bit later when they really need them. This could also distort wizards into mainly learning very basic spells. And (b) what happens after an IQ 12 wizard has acquired 5 points of mental fatigue? Are they now incapable of casting any spells at all?! |
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06-28-2019, 06:04 PM | #10 | |
Join Date: May 2019
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Re: IQ to power spells
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