05-19-2017, 11:23 AM | #51 |
Dog of Lysdexics
Join Date: Oct 2004
Location: Melbourne FL, Formerly Wellington NZ
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Re: New Technique of the Week: an ongoing thread
Yes there is. as you can use the technique anyway at it's default value with only points spent in the skill
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05-19-2017, 11:45 AM | #52 | |
Join Date: Dec 2006
Location: Meifumado
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Re: New Technique of the Week: an ongoing thread
Quote:
But now we have 2 dimensions of difficulty when 1 would be enough, and it's unclear which dimension is preferable.
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Collaborative Settings: Cyberpunk: Duopoly Nation Space Opera: Behind the King's Eclipse And heaps of forum collabs, 30+ and counting! |
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05-19-2017, 11:50 AM | #53 | |
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: New Technique of the Week: an ongoing thread
Quote:
For piloting a complex thing like a human body, -1 for direct control and -2 for VR control (and presumably around -3 to -4 for a cockpit and worse for a cellphone). A -1 per 10,000 miles worth of light lag. |
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05-19-2017, 12:54 PM | #54 |
Join Date: Aug 2014
Location: Snoopy's basement
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Re: New Technique of the Week: an ongoing thread
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05-19-2017, 01:18 PM | #55 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: New Technique of the Week: an ongoing thread
Quote:
I'd reckon that techniques for a specific control setup could buy off half its penalty, and they're probably Hard, but taking extra time would be common until you got good at teleoperation.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
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05-19-2017, 01:41 PM | #56 | |
Join Date: Sep 2008
Location: near London, UK
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Re: New Technique of the Week: an ongoing thread
Quote:
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05-19-2017, 02:03 PM | #57 | ||
GURPS FAQ Keeper
Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: New Technique of the Week: an ongoing thread
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Quote:
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05-19-2017, 03:10 PM | #58 | |
Join Date: Jun 2006
Location: On the road again...
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Re: New Technique of the Week: an ongoing thread
Quote:
My brother-in-law had a miniature (it fit in his car's back seat) remote-controlled F-14 or F-15 twenty years ago that ran off either gasoline or jet fuel (I can't remember which). He had to get a pilot's license to fly it, IIRC, which he's kept up to date. There was no camera in it tied to a monitor; he had to fly it with a standard remote control radio setup (which resembled a console game controller).
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05-27-2017, 12:05 PM | #59 |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: New Technique of the Week: an ongoing thread
Guiding (Climbing). Average, default Climbing cannot exceed Climbing+4.
This is the ability to assist someone else's Climbing. It allows you to roll the technique as a complementary skill to their Climbing. Since it requires talking, it can't be done stealthily, and you need a shared language. I reckon this is a technique rather than an optional specialisation simply because Climbing is DX-based. It's usually something you learn after becoming a skilled climber. It isn't Teaching skill, although a skilled guide will usually have Teaching as well.
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The Path of Cunning. Indexes: DFRPG Characters, Advantage of the Week, Disadvantage of the Week, Skill of the Week, Techniques. |
05-27-2017, 01:09 PM | #60 | |
Join Date: Aug 2005
Location: Saskatoon, SK, Canada
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Re: New Technique of the Week: an ongoing thread
Quote:
Thinking about this a bit more, though, just buying up the skill for complementary bonus purposes feels a bit... unexciting, I guess. I'd suggest switching it around a little, making it a roll against [Skill]-5, but if you succeed, you get double the usual complementary bonus: +2 on a success, or +4 on a critical success. |
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new technique of the week |
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