04-05-2016, 04:26 PM | #31 | |
Night Watchman
Join Date: Oct 2010
Location: Cambridge, UK
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Re: [Blog] Southern Style GURPS Updates
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Speaking purely personally, a lot of Pyramid articles have a few ideas, and their implementation, packed into a fairly small space. If the core idea isn't something I can use directly, the article isn't very interesting to me. Allowing more space for development and variations increases the odds of me finding the article useful quite rapidly. I don't know if many people feel this way, but maybe we'll find out. |
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04-05-2016, 04:30 PM | #32 | ||
Join Date: Aug 2004
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Re: Pyramid #3/89: Alternate Dungeons II
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Eidetic Memory was kind of a result of my request to David, to have an article that straddled between "alternate" and "traditional" Dungeon Fantasy. The premise is pretty far out, but it can also be dropped into a large number of campaigns. My hope was that even if someone didn't want to do a completely new campaign, there'd still be something in here that would prove of interest to Dungeon Fantasy gamers. I'm a bit surprised at your thoughts about "Eastern Adventures." Perhaps I was just too steeped in my AD&D Second Edition nostalgia, where Kara-Tur was a separate product sub-line, similar to Ravenloft, Spelljammer, etc. Again, this was one where I suspect how it's played will do a lot to determine how "alternate" it is; I know 12-year-old me strip-mined the original Oriental Adventures hardcover for ideas for traditional crypt-crawling, but the line was clearly designed for adventures that were pretty darn different from standard dungeon fantasy. It's interesting that you specifically mention Legend of the Five Rings, since that RPG, the Second Edition Oriental Adventures from 2001, Sengoku, etc. were on my mind when I considered it... and all of those are (to my way of thinking) Pretty Darn Different from traditional Dungeon Fantasy. I think the absence of more hooks, guidance, and ideas for how Eastern adventures differ from their Western counterparts might've hurt its "alternate" cred. Of course, size-wize, this article already pushed the boundaries of what we could normally consider for a Pyramid article, and whole hardcovers and product lines have been devoted to getting Eastern gaming right, so it might've been pushing the limits of what we can do. Quote:
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04-05-2016, 04:39 PM | #33 |
Join Date: Aug 2004
Location: Tuscaloosa, AL
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Re: [Blog] Southern Style GURPS Updates
I thought it worked really well. While they weren't as directly useful to me as some issues have been in the past, the articles made excellent use of the extra pages.
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04-05-2016, 07:19 PM | #34 |
Aluminated
Join Date: Feb 2005
Location: East of the moon, west of the stars, close to buses and shopping
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Re: Pyramid #3/89: Alternate Dungeons II
I'm with Humabout here. "Eastern Adventures" is a perfectly fine article, but I had to shrug at its "alternativeness." My dungeon crawls have promiscuously combined global tropes since forever, and note the distinctly non-western trappings of Mirror of the Fire Demon.
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04-06-2016, 12:00 AM | #35 |
Join Date: May 2011
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Re: Pyramid #3/89: Alternate Dungeons II
I think a whole issue could be composed of Dungeon Fantasy set in non-quasi-European fantasy lands. It doesn't feel quite so alternative to me, either. But I do think that an Arabian flavored article like Eastern Adventures, an African article, a Precolumbian Americas, and a Gothic Horror background article all seem like settings that might call for tweaks to the vanilla DF templates and adventure tropes. It might be a comfortable fit for more odd planes-type adventures, too, where the graduates of the goblin mines go to fight some goblin gods. All this might be bordering on a more specific campaign world than you guys want to promote, but I feel like it would be an apt categorization.
Regarding the article length, I like some longer articles, but I feel like it is risky. I feel like most Pyramids have something I can be immediately interested in, but having fewer articles makes that seem less probable. This time, it was for DF, which is all I have played for a couple years, so it worked out well enough for me. If the issue were focused on Monster Hunters or modern day Action type stuff, I doubt I could be so interested in a few longer form articles. I think a mix is most appealing. |
04-06-2016, 01:45 AM | #36 | |
Join Date: Aug 2004
Location: Germany
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Re: [Blog] Southern Style GURPS Updates
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That said, the article with the highest chance of me using bits and pieces of it in this issue was Eastern Adventures, since I like new building blocks to play around with. Havens and Hells was an interesting read but nothing that I, personally, would pursue any further in actually playing in the setting. However, I got some inspirations out of it. The Titan's House, unfortunately, falls right in the middle of my no-use-to-me territory since I am not particularly fond of the everything-and-the-kitchen-sink approach to Dungeon Fantasy that would allow me to easily throw the location into any campaign.
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04-06-2016, 04:00 AM | #37 |
Join Date: Sep 2008
Location: near London, UK
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Re: [Blog] Southern Style GURPS Updates
I like it, even though none of them was of use to me; I'm not really interested in dungeon bashing anyway, so that's not the fault of the articles. (The RTT comes closest to being useful.) I wouldn't want it every month (and not only because the articles I write tend to be relatively short ones), and I'm happiest with a mixture of lengths in an issue.
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04-07-2016, 09:14 AM | #38 | |||||
Join Date: Aug 2008
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Re: Pyramid #3/89: Alternate Dungeons II
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In the end, all of this comes down to personal preferences and interpretations, really. And I should note that Eastern Adventures is a really good DF article, but it doesn't turn any assumptions on their heads, really. That hardly means it won't get used in my games, and I want that to be clear. My main contention with this issue was and is that it isn't particularly alternate, not that the articles are lacking in and of themselves. Quote:
Again, telling you your own business...I could totally see this sort of thing being done as a Pyramid special edition issue that subscribers can buy at discount above the usual subscription fee, and everyone else pays full cover cost for. I see that sort of thing for Mind and Scientific American all the time. If you offered a "Kromm, PK, CR, and Doug go nuts writing about Stuff!" issue for an extra $foo, I'd be hard pressed not to buy it. And you could probably charge more than the usual $7.99 to non-subscribers. Just a crazy thought.
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04-07-2016, 10:33 AM | #39 | |
Join Date: Sep 2004
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Re: Pyramid #3/89: Alternate Dungeons II
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Now, on-topic.... In general, I like the issue, and I'm fine with the three large article format. I think it needs to be kept a little rare, though I wonder if two big articles and a couple small ones would work, and keep a little more variety. "Havens and Hells" is a very interesting setting idea that makes use of video game tropes from the likes of Diablo and Everquest. I'm tempted to run something there. I probably won't, as I have plenty of such temptations, but the temptation is enough for a good article. I do wish some thoughts on how the havens are to expand had been included. The only thing in there right now is that maybe some of the leftovers from the first Game could do something, but that's certainly not what what the gods had in mind.... Basically, it presents clear short-term goals for players (survive, and bring in enough to keep up on maintenance in a haven), with some moderate-term goals (bring in enough for smiths etc to make better gear), but long-term goals are lacking. Not having any DF, and not having a big desire for fantasy orient adventuring, "Eastern Adventures" isn't horribly useful for me, and it seems a bit bare-bones. That said, I happily hoovered up the Hengeyokai and Tengu racial templates. "The Titans House" was okay. Pulver has had a few 'adventure setting in a bottle' pieces that I've seen, and this is probably the one I'm most likely to use so far. Playing with scale is something I'd like to see more of, but it felt a little underserved here. (Humabout is right that it's probably about as good as can be done in the space.) The Random Thought table was very good, and really only stands behind Kromm's much longer piece in quality. My only disappointment was not even mentioning the thought that immediately came to my mind: treating this peace something like the Cold War, where both sides view an actual outbreak of hostilities as too costly and damaging to be worthwhile, but they keep poking around looking for weakness.... (Maybe the good guys don't want the devastation of a war, and the bad guys realize they'd all have to get behind one overlord to win... and that probably isn't them.) Or, instead of the adventurers going into dungeons clandestinely, they're part of a guard that protects The City from similar groups from the dungeons raiding them. i.e., the party is a 'wandering monster' result for groups goblins, orcs, etc., going into civilization to kill things and take their stuff.
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04-07-2016, 02:19 PM | #40 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Pyramid #3/89: Alternate Dungeons II
For what it's worth, Steven, your article has been incorporated in intent in my ginormous D&D project. I love the idea of a house of cards just waiting for a bunch of adventurers to knock it down.
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