03-16-2018, 02:54 AM | #21 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Animal part value
There are no animals on earth that are a significant threat to TL 8 hunters, and not many that are much of a threat to TL 3 hunters. There's a reason DF has barely any mundane animals.
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03-16-2018, 06:37 AM | #22 |
Join Date: Jan 2005
Location: Minneapolis, MN, USA
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Re: Animal part value
DF8, p. 13, “Looting the Bodies” sidebar.
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03-16-2018, 01:23 PM | #23 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Animal part value
Quote:
Obviously, there are going to be monster bits that are worth substantially more. For instance, dragonhide leather armor is worth about 25 times as much as normal leather armor, so dragon hide might be worth $25-$250/lb to a tanner*. * Ballpark calculations below: DR 2 Leather armor costs $450 and weighs 36 lbs. 36 lbs of tanned leather cost $108 as raw materials, so the labor cost is $442. If the cost of normal tanned leather is 25% raw materials and 75% labor, that 36 lbs of tanned leather cost $81 to produce after purchasing the 36 lbs of untanned hide for $27 or $0.75/lb. DR4 Dragonhide has CF +35 and costs $16200 and weighs 54 lbs. If dragonhide armorers make 10x as much as normal armorers, the labor cost to produce the suit is $4420 and the material cost for 54 lbs of tanned dragonhide is $13780. If dragonhide tanners also make 10x as much as normal tanners, the labor cost to produce the tanned dragonhide is $810 and the value of the untanned dragonhide is $12790. That puts the cost to the tanner of the untanned hide at $240/lb. There may be additional costs (dragonhide tanners have to pay for exotic urine to soak dragonhdie, maybe?) but hunting dragons for their hide can be a profitable business.** ** This also implies that if you show up at the armorer's door with 54 lbs of untanned dragonhide, you might be able to get him to turn into armor for only the cost of labor or $5230. That's a pretty substantial savings on the market price of $16200!
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03-16-2018, 01:37 PM | #24 |
GURPS Line Editor
Join Date: Jul 2004
Location: Montréal, Québec
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Re: Animal part value
Though for gamers who hate math, the traditional method – especially popular in old computer games – is to show up with lots more than you need. If the armor you want weighs 54 lbs., the armorer might make you a suit at no cost if you show up with some multiple of that: 108 lbs., 162 lbs., whatever. In effect, the armorer is paying you with armor for materials that will let him make a killing on the other suits.
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03-16-2018, 01:44 PM | #25 |
Untagged
Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: Animal part value
The character's gear also acts as proof of the materials' quality. Something that may help for realistically adjudicating the value pre-construction.
If they're poor mats, then the craftsman only is out poor gear, for example.
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03-16-2018, 03:25 PM | #26 | |
Join Date: Aug 2004
Location: Austin, TX
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Re: Animal part value
Quote:
Though I guess if a lot of delvers are making "deals" like that, it explains why the typical adventurer only gets 40% of the nominal value of their stuff when they sell it in Town.
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03-16-2018, 05:40 PM | #27 | |
Join Date: Aug 2012
Location: Northeast Kansas
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Re: Animal part value
Quote:
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