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Old 09-27-2017, 12:58 PM   #1
Taliesin
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Default Advice for new players thread.

There's a lot of good advice for new players in the box. BUT old hand know tricks that didn't fit in the word count. I'm not the biggest GURPS-head here but I'm gonna go first...

1. If your template has any one point advantages you should almost always take them. They are generally central to the way the character is designed to play. Most of them are also the best bang for the buck in the game.

2. If your template allows you to take combat reflexes you should.

3. Pumping up skill levels beyond a certain point produces diminishing returns. A broader base of abilities will make your character more useful and more fun to play.

Now everyone else chime in with their best "learned in play" advice.
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