10-02-2012, 11:22 AM | #11 |
Join Date: Jan 2010
Location: Finland, Lahti
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Re: Passive Defense and 4e
To recreate PD in 4e you could subtract PD of an armor from an attacker's successes instead of adding to the armor-user's defense roll. If Successes-PD is less than zero, the blow has been deflected from the armor after defender's unsuccessful or non-existing defense roll.
For more tweaking you can readjust PD penalties: hard leather/wood has PD 1, chain/scale has PD 2 and basic plate armor has PD 3*. For even more tweaking for each 3 dice of damage that an attack does, it eliminates 1 point of PD from the target's armor. And 1-handed crushing weapon removes PD penalty by 1, 2-handed by 2. *PD 4 for TL4 Maximilian armor with more curves and narrower ridges (ribbed plate), which creates better deflecting angles. __________________ Glimmerman www.gurpsgroundzero.com "Life consists not in holding good cards but in playing those you hold well." |
10-02-2012, 12:10 PM | #12 |
Join Date: Jan 2006
Location: Central Europe
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Re: Passive Defense and 4e
That's not an aura, its part of the formula. They could have just as well said that dodge is 1.5 x Basic Speed and parry/block is skill-4
A weapon glancing off armour is one possible description of failing to do enough damage to penetrate.
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10-02-2012, 12:49 PM | #13 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: Passive Defense and 4e
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Perhaps make it if the margin of success is less than (whatever PD-like number you are using) double DR. Against most TL4 personal weapons, doubling plate's impressive DR is pretty much proof. Or, if you use the glancing hits rules from tbone's games diner (which I believe appeared in the Alternate GURPS Pyramid issue) either increase the margin at which a glancing hits occurs or increase the DR increase.
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10-02-2012, 02:51 PM | #14 | ||
Join Date: Mar 2011
Location: Belém, Pará, Amazônia, Brasil.
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Re: Passive Defense and 4e
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Yes,I know it, like DB, is not passive. But the function of this +3 plus the DB is pretty much replacing PD. Pretty much like an active version of passive defense. |
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10-02-2012, 04:28 PM | #15 |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Passive Defense and 4e
Were I to try and make a passive defense in 4e, I'd do it in one of a few ways.
If you basically have a force field or aura that absorbs energy, you have DR at some level. If a blow either glances off completely, or you risk taking the full brunt of an attack, you have the analog of an active defense that automatically gets rolled when someone attacks you. But you don't need to see it coming, and it doesn't use an active defense. You could model it as any of parry, block, or dodge depending on the special effects, if any.
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10-02-2012, 04:32 PM | #16 |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Passive Defense and 4e
The function of the +3 is to increase defense numbers into the range where defense is relevant to moderate skill combatants, much like 3e gave 2/3 parry to combat skills that were normally used with little or no armor.
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10-02-2012, 08:23 PM | #17 | |
Join Date: Dec 2007
Location: Brooklyn, NY
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Re: Passive Defense and 4e
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These resolve identically at Basic Speed 5.00 (human average) and skill 10. This puts low skill combatants at a significant disadvantage vs high skill combatants (which makes more sense to me); the Dodge change makes Dodge scale linearly with Basic Speed, which makes much more sense to me than a flat +3. And yet within the normal human range of values there isn't too much difference from one another.
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06-04-2014, 10:23 PM | #18 |
Join Date: Oct 2009
Location: Harlem, New York
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Re: Passive Defense and 4e
Sincere apologies for thread necromancy. Found this thread on PD from about a year and a half ago and there's one thing I'd like to find out more about, here:
What was it exactly that boosted Fencing in 3E? Was it just that Parry was higher (2/3 of skill?), or were there bonuses that applied specifically when you were lightly armored? Have experimented with dropping the +3 and re-introducing PD, and it's had the desired effect on knight vs. peasant, but one player's poor 75-point monk keeps getting brutalized, ha. Before I just drop it and get closer to RAW I thought I'd see if there was anything else balancing things in 3E. |
06-04-2014, 10:37 PM | #19 | |
Join Date: Feb 2005
Location: Berkeley, CA
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Re: Passive Defense and 4e
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There are plenty of ways of changing the balance of knight vs peasant without reintroducing the nonsense that was PD. Start by realizing that the peasant probably has either default or 1 point in his weapon skill... |
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06-04-2014, 10:37 PM | #20 | |
Join Date: Dec 2007
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Re: Passive Defense and 4e
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Tags |
dodge, passive defense |
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