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#51 |
Banned
Join Date: Apr 2008
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#52 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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If you interpret the rules that way, you are confusing GURPS turns with D&D rounds, GURPS sequence with D&D initiative, and GURPS Wait with D&D Held Actions; unless I'm not understanding at all, which is likely. The last time we discussed this I was basically unable to make sense of the other position which is never a good sign for me actually knowing what I'm talking about. This is the second time this question has come up that I'm aware of; I wonder if it can get FAQ'd.
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#53 |
Join Date: Oct 2005
Location: Göttingen, Germany
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At the beginning of a fight I'd always allow faster characters to set themselves at a lower speed if they want to (just like not taking you full move etc.) Changing the order (again) while the action is already taking place is another thing - it can't be that Player A goes last in Turn 1 and first in Turn 2 etc.
For teamwork wait-maneuvers I'd still require the wait to declare something to wait for. Maybe: I wait until he runs past me, then I step forward and block the way, trying a stop-hit on the pursuer. Of course an official clarification on that point would be nice. Anyway I would allow the suggested house rule that a character can take a "do nothing" maneuver, adapting to the combat rhythm, and then set himself at a new position in the initiative order for his next turn. IMHO this is really fair and also realistic. |
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#54 |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Waiting always changes your sequence, AFAICT.
GURPS turns are about a second, doesn't matter when they start, but they are a sec of action, and your next turn starts a sec after that. Besides, if waiting didn't change your sequence you'd have people taking two turns in a row, which is clearly wrong. |
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#55 |
Join Date: Oct 2005
Location: Göttingen, Germany
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Maybe it is clearer with a different term...?
I'd say waiting interrupts the normal sequence. Though a clarification by Kromm would be really good. |
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#56 | ||
Join Date: Dec 2006
Location: Eindhoven, the Netherlands
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I think a turn is better defined as "from your opportunity to choose your action to your next opportunity to choose your action." If it's your turn, my turn, and then Sir Pudding's turn, and you elect to wait, your turn comes around again after Sir Pudding and I choose our actions. You may elect to wait again, or you might have acted after one of our actions, but you always choose your next action before we choose our next action.
__________________
My Blog: Mailanka's Musing. Currently Playing: Psi-Wars, a step-by-step exploration of building your own Space Opera setting, inspired by Star Wars. |
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#57 | |
Join Date: Aug 2004
Location: Binghamton, NY, USA. Near the river Styx in the 5th Circle.
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__________________
Eric B. Smith GURPS Data File Coordinator GURPSLand I shall pull the pin from this healing grenade and... Kaboom-baya. |
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#58 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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PCs Able, Betty, and Charlie are fighting NPCs Xander, Yolanda and Zed. The sequence in order of Basic Speed from highest to lowest is: Able Betty Xander Charlie Yolanda Zed Able (Turn 1): Move Betty(Turn 1): Wait. If Yolanda moves close enough I attack her. Xander(Turn 1): Attack Betty. Betty Defends. Charlie(Turn 1): Move Yolanda(Turn 1): Move Betty's Wait is triggered and Betty gets to make her attack, Yolanda defends and so on. Since Betty used an Active Defense she's restricted to Maneuvers that allow them, she chooses a standard attack. Zed (Turn 1): Move. Able (Turn 2): Concentrate Betty(Turn 2): Attack Xander. He defends. Xander(Turn 2): Attack Betty. Betty Defends. Charlie(Turn 2): Attack Betty. She Defends. Yolanda(Turn 2): All out defense. Double Defense Zed (Turn 2): Attack Betty. She Defends. |
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#59 | |
Join Date: Jan 2005
Location: Stuttgart, Germany
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Since there's no realistic way to have people act twice by delaying their action, I'll just peg this as a bad RAW choice for supposed playability reasons. |
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#60 | |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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If Able is faster than Zed, then it makes sense that Able can time his actions more to his advantage than Zed can. Able waits, Zed goes triggering Able's Wait: all of that happened in the same second. Able is faster. His next action starts before Zed can react. This is the advantage of being faster. |
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Tags |
kromm answer, kromm explanation, wait |
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