10-12-2017, 10:54 AM | #21 |
Join Date: Jul 2012
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Re: Your Trademark Moves
Two from a medieval-ish (TL 4) assassin.
No glamorous names, but if confronted by a more heavily-equipped foe, she’d start off with Fast-Draw of a Hidden Weapon & Targeted Attack to Face. Including +1 for Trademark Move, and +1 Fast-Draw for Combat-Reflexes & -3 Fast-Draw for Hidden Weapon. As a Step forwards & Wait, triggered by opponent approaching within 2 yards, Fast-Draw (skill 14) a hidden knife, then Thrown Weapon: Knife as a Targeted Attack: Face (skill 14). Hidden Weapons + thrown knife = -2 Dodge/Block, -3 Parry. Or, if already engaged, Fast-Draw (skill 14) hidden knife in Reverse Grip, and as a Committed Attack (Determined) & Deceptive Attack (at -2 to hit) make a Targeted Attack: Knife thrust/Face (skill 14). Hidden Weapons + Deceptive Attack + Reverse Grip = -4 Dodge/Parry/Block. For context, the setting was similar to Banestorm, not Dungeon Fantasy, so those defensive penalties were huge. And impaling damage to the face often caused a major wound, for HT-5 to avoid Knockdown & Stun. When that happened she just kept stabbing them while they’re down. While she wasn’t quite as effective in open combat as the plate-armoured knight with a customised duelling halberd, she could still bring down soldiers more heavily armed and armoured than her without having to backstab them. |
Tags |
martial arts, trademark moves |
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