11-30-2017, 10:08 AM | #11 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Casey Joneskii
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GranitePenguin Ogre Line Editor |
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11-30-2017, 01:39 PM | #12 | |
Join Date: Jun 2008
Location: Cheltenham, PA
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Re: Casey Joneskii
Quote:
The only other option for changing anything would be to allow slowing down 2 steps but requiring a roll, and having the train be destroyed if it fails the roll. But that's more complex than the current mechanic, and so probably not a great idea either. Oh well, KISS realism goodbye for this one - the current rule has lasted a long time, so I say just keep it as is. :)
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Joshua Megerman, SJGames MIB #5273 - Ogre AI Testing Division |
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11-30-2017, 02:01 PM | #13 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Casey Joneskii
Again, the train doesn't occupy the entire hex and events don't last the entirety of a turn. It could stop within the first few meters of the hex within the first few seconds.
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11-30-2017, 02:13 PM | #14 |
Join Date: Oct 2014
Location: St. Louis, Missouri
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Re: Casey Joneskii
While we're complaining, the real life Casey Jones is the original poster child for corporate spin. "Hey, let's make a hero of the guy who actually caused the accident, so it makes it seem like he saved lives, and we don't get in trouble".
I much prefer the tale of the "Mexican Casey Jones", Jesús Garcia, who saved the town of Nacozari, Sonora, from a car full of dynamite that was on fire. |
11-30-2017, 03:41 PM | #15 |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Casey Joneskii
I learned a long time ago that Ogre is just a game and was never intended to model real life. It's just a fun game about blowing stuff up under really bad conditions.
When you try to apply reality to it, it usually causes more problems than it fixes. I honestly never cared one bit about scale, or the "real" size of the hexes, or the "real" time for a turn. None of that matters; just play the game and have fun blowing stuff up.
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GranitePenguin Ogre Line Editor |
11-30-2017, 06:32 PM | #16 | |
Join Date: Nov 2017
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Re: Casey Joneskii
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12-01-2017, 10:22 AM | #17 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Casey Joneskii
Quote:
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GranitePenguin Ogre Line Editor |
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12-02-2017, 06:34 PM | #18 | |
Join Date: Jun 2012
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Re: Casey Joneskii
Quote:
For me too Ogre/GEV is a game about blowing stuff up, not a realistic simulation of future warfare. |
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12-02-2017, 06:40 PM | #19 |
Join Date: Jun 2012
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Re: Casey Joneskii
The scenario victory conditions say that "The defender wins if the train reaches hex S1-0413 and survives." (emphasis mine). The train is allowed to escape off the east edge of the map, but cannot reverse off the west edge. This implies to me that the train can, if the track is intact, continue straight on through hex S1-0413 and off the edge of the map for a defender victory.
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12-02-2017, 07:36 PM | #20 | |
Ogre Line Editor
Join Date: Sep 2006
Location: Plainfield, IL
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Re: Casey Joneskii
Quote:
There is no track to "continue through the hex"
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GranitePenguin Ogre Line Editor Last edited by GranitePenguin; 12-02-2017 at 07:50 PM. |
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