11-25-2016, 05:16 PM | #31 |
Join Date: Jul 2005
Location: NW Indiana
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Re: How to fight mages as a TL 7 character?
Tactics would end up being your best friend in taking out the archmage. Know when they'll be somewhere and then just figure out plan of attack based on logistics and weapons handy.
Fine example is in the episode of Arrow where the Green Lantern fought The Flash to see who was best. Green Arrow won because of his use of tactics. He anticipated what Barry would do (correctly so) and set a trap that went off right at Barry's feet. Hard to dodge a mortar blast when your standing on top of it. |
11-25-2016, 05:23 PM | #32 | |
Icelandic - Approach With Caution
Join Date: Jan 2005
Location: Reykjavík, Iceland
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Re: How to fight mages as a TL 7 character?
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Nice, but he explodey phone is the Galaxy Note 7.... |
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11-25-2016, 05:56 PM | #33 |
Join Date: Aug 2004
Location: traveller
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Re: How to fight mages as a TL 7 character?
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11-25-2016, 06:44 PM | #34 |
Join Date: Mar 2013
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Re: How to fight mages as a TL 7 character?
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11-25-2016, 06:54 PM | #35 |
Join Date: Nov 2007
Location: Sydney
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Re: How to fight mages as a TL 7 character?
im dubious that the DR 1 vs magic lightning is supposed to apply to Main Battle Tanks with DR 5000+. Especially given GURPS Technomancer is a thing. I suppose their tanks might have magic countermeasures though
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11-25-2016, 08:39 PM | #36 |
Join Date: Mar 2013
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Re: How to fight mages as a TL 7 character?
Yeah, that rule is really for against armored knights and the like, against MBT's which are likely to be grounded for other reason it probably does 0 damage period.
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11-25-2016, 08:52 PM | #37 | |
Join Date: Dec 2006
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Re: How to fight mages as a TL 7 character?
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It would apply to WWI/WWII tanks and SOME WWII aircraft, and armour topping out at platemail (once armour becomes more advanced then plate its using composites, ceramic, etc). Its an interesting factor, but no so huge as to be more broken then magic in general. The spell's effect has nothing to do with grounding. If it did relate to grounding then the knight in full plate would be every bit as well grounded as the guys inside a tank (perhaps more-so; the guy in full plate is wearing a personal faraday cage, and then tightly packed with non-conductive cloth). |
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11-25-2016, 09:21 PM | #38 |
Join Date: Nov 2004
Location: The plutonium rich regions of Washington State
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Re: How to fight mages as a TL 7 character?
Look into Imbuements, from GURPS Power-Ups 1. Conic Blast, Shockwave, and Ghostly Weapon all look useful.
Strike of Negation will simply eliminate any spells protecting your target - very useful against a mage! Depending on how you read it, Strike of Negation might even shut down the mage's Magery advantage for several minutes. Homing Weapon might be useful for mages using Reverse Missile - if the attack is self-guided, it can't come back and hit you! Luke |
11-25-2016, 11:51 PM | #39 | |
Join Date: Mar 2013
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Re: How to fight mages as a TL 7 character?
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11-26-2016, 12:34 AM | #40 |
Join Date: Sep 2008
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Re: How to fight mages as a TL 7 character?
Depending on exact TL, audacity, and ruthlessness, your guy could pull out a motorcycle and a tactical nuclear warhead close enough to blow the wizard off the map. Set a (long) timer, ride away, and wait. It'll only work once, but it'll be no fuss, no muss.
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Tags |
guns, mages, magic, tl 7, vehicles |
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