09-19-2016, 12:41 PM | #31 | |
Join Date: Jul 2008
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Re: [MH] Point Inflation
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-19-2016, 01:46 PM | #32 | |
Join Date: Dec 2007
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Re: [MH] Point Inflation
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09-19-2016, 02:12 PM | #33 |
Join Date: May 2015
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Re: [MH] Point Inflation
In general, I think it pays off in many ways to use restraint in character points.
It can defeat the purpose of playing someone powerful, if the GM (or source books) ramp up everyone to high point levels to compensate. It also messes with the system, which has some references to reality and has effects when everyone has high scores in many things. I'd rather play with 200-point PCs and typical 10-60 point opponents and NPCs, than 300 point PCs with 100 point normals, or 400 point PCs with 150 point normals. All of them show contrast between exceptional people are ordinary people, but when ordinary people are 100+ points, it starts to feel more like an "everybody knows kung fu fighting" fake-o film experience. It also throws off my experienced understanding of how to expect things to generally go in GURPS, and starts to feel like the whole world/population is a bit surreal. Of course, high points can also represent more detail rather than more power, and players used to having high point totals may have different interpretations for many skill levels and so on. But some things have fixed effects per numeric skill level. |
09-19-2016, 02:50 PM | #34 | |
Join Date: Mar 2014
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Re: [MH] Point Inflation
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It has admittedly been awhile since I watched a zombie movie, but that is not how I remember them. I remember people occasionally managing to get away after getting that close. Sometimes even after getting close to multiple zombies. Also those people tend to be very far from action heroes. More like regular people who often don't have any combat skills and very possibly even below 10 in attributes. People who are skilled at combat tend to be able to reliably defeat single zombies (unless subjected to a surprise attack). Also you don't have to go anywhere close to as far as MH does in order for your zombies to reliably defeat normal people in a fight. Just going all out in a fight like zombies does can get you pretty far against normal people who aren't used to fighting and you could easily take out 50 points from ST and skills while still leaving them superior in those regards to the vast majority of people. |
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09-19-2016, 03:02 PM | #35 |
Join Date: Dec 2007
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Re: [MH] Point Inflation
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09-19-2016, 03:03 PM | #36 | ||
Join Date: Jul 2008
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Re: [MH] Point Inflation
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__________________
I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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09-19-2016, 03:09 PM | #37 |
Join Date: Dec 2007
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Re: [MH] Point Inflation
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09-19-2016, 03:16 PM | #38 | |
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Join Date: Oct 2004
Location: Forest Grove, Beaverton, Oregon
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Re: [MH] Point Inflation
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Also Fanaticism is not incompatible with Cowardice which would preclude such forms of attacks.
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Beware, poor communication skills. No offense intended. If offended, it just means that I failed my writing skill check. |
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09-19-2016, 03:19 PM | #39 | |
Join Date: May 2009
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Re: [MH] Point Inflation
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09-19-2016, 03:23 PM | #40 |
Join Date: Jul 2008
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Re: [MH] Point Inflation
Frontal assault and acting like a berserker aren't the same.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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