01-28-2010, 02:59 PM | #41 |
Join Date: Jan 2006
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Re: Weapon Master for Guns
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01-28-2010, 03:03 PM | #42 |
Join Date: Oct 2007
Location: Vermont
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Re: Weapon Master for Guns
Nope. It's definitely as cinematic as Gunslinger, and I'd never allow either in a strickly realistic game.
The only piece I disagreed with was the idea that a link between skill and kenetic energy was unrealistic. For what it's worth, I make up for this reality dissonance by simply making Special Exercises (Striking St) more prevalent in my campaigns to represent training in applying more energy. This is more sensible than allowing Weapon Master in realistic games.
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My ongoing thread of GURPS versions of DC Comics characters. |
01-28-2010, 03:08 PM | #43 |
Join Date: Feb 2009
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Re: Weapon Master for Guns
The big problem there is the using of handguns against folks with high body armor. Handguns occupy the same niche as a knife or such, their not meant for war
That said, AP ammo to the eyes, since who cares if its pi- when doing brain shots |
01-28-2010, 03:08 PM | #44 | |
Join Date: Oct 2007
Location: Vermont
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Re: Weapon Master for Guns
Quote:
[EDIT] I prefer to play it extremely safe rather than jack anyone's thread.
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My ongoing thread of GURPS versions of DC Comics characters. Last edited by aesir23; 01-28-2010 at 03:22 PM. |
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01-28-2010, 03:47 PM | #45 | |
Doctor of GURPS Ballistics
Join Date: Sep 2004
Location: Lakeville, MN
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Re: Weapon Master for Guns
Quote:
With fists and swords, I think skill does impact what damage you can do; there might-should be an upper limit to damage for a given ST and weapon pair (a perfect cut with a given ST can do a max of 18pts of damage, no matter HOW many bonuses you have). Of course, that's already present in that you don't get more damage than 3x the ST of the weapon. The way GURPS ST-based damage works is a bit wonky, though, structurally. So rat-holes are easy to find going down this path.
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My blog:Gaming Ballistic, LLC My Store: Gaming Ballistic on Shopify My Patreon: Gaming Ballistic on Patreon |
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01-28-2010, 03:52 PM | #46 |
Wielder of Smart Pants
Join Date: Aug 2004
Location: Ventura CA
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Re: Weapon Master for Guns
Actually I meant "GURPS assumes that Kinetic Energy isn't dependent directly on skill for armed attacks". It was in response to the suggestion that Weapon Master is somehow less cinematic than gunslinger.
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Tags |
guns, new advantage, weapon master |
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