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Old 08-15-2012, 12:32 PM   #21
MIB2826
 
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Default Re: Rules Discrepancy - Divine Intervention Card

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Originally Posted by Jawshco View Post
believes it's not cheating if he doesn't get caught
He can believe anything he wants, but it's still cheating.
And cheating will get you kicked out of any game I play.
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Old 08-15-2012, 09:18 PM   #22
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Default Re: Rules Discrepancy - Divine Intervention Card

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Originally Posted by MIB2826 View Post
He can believe anything he wants, but it's still cheating.
And cheating will get you kicked out of any game I play.
Agreed. I'm of the Lawful Good Alignment when I play games (even if my characters aren't) and that sounds like a good idea to me.
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Old 08-24-2012, 03:58 PM   #23
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Default Re: Rules Discrepancy - Divine Intervention Card

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Originally Posted by Andrew Hackard View Post
(Also note that I've previously ruled that use of the Wand of Dowsing or similar cards cannot be used to forestall the end of combat -- you can't use it to bring the game to a screeching halt for your fishing expedition.)
Would I be correct in assuming that if the card you want is on top of the discard or readily available within a reasonable 2.6 second window this would be ok?
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Old 08-24-2012, 06:50 PM   #24
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Default Re: Rules Discrepancy - Divine Intervention Card

I'm pretty sure you can use Wand of Dowsing whenever you want. Just don't use it to purposefully hold up the game just to stall someone from winning.
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Old 04-18-2016, 03:56 PM   #25
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Default Re: Rules Discrepancy - Divine Intervention Card

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Originally Posted by MIB2826 View Post
He can believe anything he wants, but it's still cheating.
And cheating will get you kicked out of any game I play.

I mean technically the first rule in the muchkins game book explicitly allows cheating. :P
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Old 04-18-2016, 07:12 PM   #26
Andrew Hackard
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Default Re: Rules Discrepancy - Divine Intervention Card

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Originally Posted by Kowboy View Post
I mean technically the first rule in the muchkins game book explicitly allows cheating. :P
If your group wants a faster, looser game, that's fine, but in this forum we answer questions using the rules as written, and there's nothing condoning cheating in any currently published rule sets.
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Old 01-29-2017, 07:59 PM   #27
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Default Re: Rules Discrepancy - Divine Intervention Card

I'm sorry but when I was "Looting the Room" I got the Divine Intervention card. We had 9nth lvl Cleric, so he gets +1 lvl but i had in a hand Change/Lose Class. Can i play Change/Lose Class it against him or he instantly gets 10 lvl?
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Old 01-29-2017, 08:32 PM   #28
Andrew Hackard
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Default Re: Rules Discrepancy - Divine Intervention Card

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Originally Posted by NastyMouse View Post
I'm sorry but when I was "Looting the Room" I got the Divine Intervention card. We had 9nth lvl Cleric, so he gets +1 lvl but i had in a hand Change/Lose Class. Can i play Change/Lose Class it against him or he instantly gets 10 lvl?
You must play Divine Intervention immediately -- there's no chance to play something else first.
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