10-11-2009, 08:09 AM | #71 | |
Join Date: Jul 2008
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Re: [IW] Zeppelins mean Alternate Timelines. So, how are they made feasible?
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It also seemed to claim that airships were potentially as survivable as airplanes in bad weather.
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I don't know any 3e, so there is no chance that I am talking about 3e rules by accident. |
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10-11-2009, 09:07 AM | #72 | |
Join Date: Aug 2007
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Re: [IW] Zeppelins mean Alternate Timelines. So, how are they made feasible?
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This effect is fairly obvious in pictures of the US Navy airship Shenandoah which broke in half and went down over land in a storm. http://www.history.navy.mil/photos/e...5/zr1-loss.htm This problem is reduced but not eliminated for non-rigid airships. Those also are helped by their relatively small size on the LTA scale. Their survivability might be close to that of light aircraft.
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Fred Brackin |
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10-11-2009, 11:21 AM | #73 |
Join Date: Jun 2006
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Re: [IW] Zeppelins mean Alternate Timelines. So, how are they made feasible?
Sure there is, and its the one airships use. Drag is proportional to both wetted surface and velocity squared (and power is hence proportional to area and velocity cubed and energy consumption per unit distance is proportional to area x velocity ^2). Airships move more slowly than airplanes.
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10-11-2009, 11:52 AM | #74 | |
Join Date: Aug 2007
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Re: [IW] Zeppelins mean Alternate Timelines. So, how are they made feasible?
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When you equip those engines with, say, 8 hours of fuel and when your 8 hours are up the faster airplane has traveled farther on the same amount of fuel. The difference was all in the energy the LTA spent overcoming drag. Reduce the engines on the LTA so the fuel lasts 16 hours and you'll travel more slowly yet. There probably is some point where the LTA can travel the same distance on the same amount of fuel but then you find that your LTA is inefficient on the basis of payload hauled per unit of time. That's important for getting the most bang for your buck too. Your vehicle has to be _much_ cheaper (like a river barge) to be really efficient at hauling cargo slowly. I don't think you ever get to the point where LTAs compete with river barges.
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Fred Brackin |
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10-11-2009, 12:08 PM | #75 |
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Join Date: Mar 2006
Location: Kyïv, Ukraine
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Re: [IW] Zeppelins mean Alternate Timelines. So, how are they made feasible?
Hmm. Divergent-tech contragravity-charged gas?
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10-11-2009, 12:59 PM | #76 | ||
Join Date: Jun 2006
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Re: [IW] Zeppelins mean Alternate Timelines. So, how are they made feasible?
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Quote:
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10-11-2009, 04:36 PM | #77 |
Join Date: Jan 2009
Location: Fryers Forest Australia
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Re: [IW] Zeppelins mean Alternate Timelines. So, how are they made feasible?
Is there an energy saving in the dirigible's engines not having to provide lift?
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10-11-2009, 05:08 PM | #78 |
Join Date: Dec 2007
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Re: [IW] Zeppelins mean Alternate Timelines. So, how are they made feasible?
The decreased drag from not having wings is more than compensated for by the size of the bag you are lugging. Basically we need the other times to not discover Bernoulli's principle.
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10-11-2009, 05:12 PM | #79 |
Join Date: Jun 2006
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Re: [IW] Zeppelins mean Alternate Timelines. So, how are they made feasible?
Some. For finite length wings aerodynamic lift generates induced drag - raising the drag for the airplane above what it would be simply for its area. But it's not enormously big compared to other drag terms.
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10-11-2009, 05:19 PM | #80 | |
Join Date: Aug 2007
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Re: [IW] Zeppelins mean Alternate Timelines. So, how are they made feasible?
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Wings provide lift in exchange for drag. Gasbags provide lift regardless of speed but inflict drag when attempting to move forward. When trying to travel from point A to point B both wings and gasbags are trading lift for drag and the wing does it more efficiently at any speed above stall speed.
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Fred Brackin |
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airship, alternate history, infinite worlds |
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