06-06-2019, 08:44 AM | #1 |
Join Date: Nov 2017
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Dumb questions
So I started a game last night and a couple of things came up. Probably missing them in a simple place, but thought I would ask to see if I missed anything.
1) How much do horses (and stuff in general) cost? I know the weapons and armor price lists and the generic adventurer gear. But what about other stuff... how much to stay at an inn? Eat for the night? Is there a good source for this sort of stuff that fits with TFT? I can use HOW if necessary, but was wondering if there was anything official. 2) How long do spells and talents take to learn? Any time at all? Since casters don't use spell books ala D&D, must all spells be learnt via teachers? 3) I'm pretty sure I had a third one but I can't remember it right now... |
06-06-2019, 09:01 AM | #2 | |
Join Date: Dec 2017
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Re: Dumb questions
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2. I believe this is not specified in the current edition; you learn them when you spend the XP for them. But people often discuss house rules to 'gate keep' rate of learning. And the GM's decisions about the availability of tomes and wizard guilds influences which spells you can possibly learn. 3. You did, and you'll remember it in 3 hours. |
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06-06-2019, 09:58 AM | #3 | |
Join Date: Aug 2018
Location: Aerlith
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Re: Dumb questions
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Naturally, the GM can place further requirements that they see fit. For example, learning Unarmed Combat may require affiliation with a dojo, ludus, or other fighting school. Some talents are not easily picked up from solo study. |
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06-06-2019, 08:42 PM | #4 | ||
Join Date: Jan 2018
Location: Portland, Maine
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Re: Dumb questions
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06-07-2019, 01:38 AM | #5 | |||
Join Date: Nov 2017
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Re: Dumb questions
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I mean, I understand low level spells...who actually wants to spend time with their apprentices? But mid to high level stuff...unless you were facing death soon and none of your apprentices were ready to learn, I just don't think wizards would bother to write down their spells very often. Quote:
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06-07-2019, 02:51 AM | #6 |
Join Date: Nov 2018
Location: Florida Peninsula, Earth, Sol Sytem
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Re: Dumb questions
TL:DR they cost a lot.
I think these are correct, but you should always check my maths. /s Cost of horses is complicated. (ST X 10) + (DX X DX) + (MA X 3) Then take that total and IQ5 or less X 1 IQ6 X 2 IQ7 X 10 Plus 6 months breaking/training costs $100/month and $86 per month feed/care IQ5 6 months old + 6 months training IQ6 6 months old + 1 year training IQ7 6 months old + 2 year training
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The first rule of GMing "If you make it, players will break it" Last edited by amenditman; 06-07-2019 at 10:33 AM. |
06-07-2019, 03:23 AM | #7 | |
Join Date: Nov 2017
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Re: Dumb questions
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Minimum a donkey costs $1013 as far as I can tell? That's...insane. |
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06-07-2019, 03:42 AM | #8 | |
Join Date: Nov 2018
Location: Florida Peninsula, Earth, Sol Sytem
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Re: Dumb questions
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Ever wonder why being a horse thief or livestock ruster were some of the worst offenses and the most aggressively punished?
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The first rule of GMing "If you make it, players will break it" |
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06-07-2019, 04:20 AM | #9 | |
Join Date: Nov 2017
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Re: Dumb questions
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06-07-2019, 05:03 AM | #10 |
Join Date: Nov 2018
Location: Florida Peninsula, Earth, Sol Sytem
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Re: Dumb questions
Well off farmers and villagers had them. Subsistence farmers never could afford them. And if they somehow got one, they couldn't afford the care and feeding.
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The first rule of GMing "If you make it, players will break it" |
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