05-07-2019, 01:51 AM | #21 |
Join Date: Nov 2010
Location: Arizona
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Re: How do you GM Gods and the Afterlife
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06-10-2019, 12:55 AM | #22 | |
Join Date: May 2018
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Re: How do you GM Gods and the Afterlife
Quote:
I haven't addressed divine phenomena yet but I'd like to do a spooky temple in a jungle with some angelic/demonic beings that actually use magic (unlike normal TFT demons) as well as villages with theurges. |
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06-10-2019, 09:47 PM | #23 |
Join Date: Nov 2010
Location: Arizona
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Re: How do you GM Gods and the Afterlife
Religion is potentially a risky area for some gamers. So generally, over the past 35 years, I let the players guide me on that sort of thing. If they wanted to explore religions, I'll bend the campaign that way for them. But I closely monitored player reactions, and if it started to get too squirrely, I'd wind it back down a bit.
I think if I was going to launch a new campaign next week, I'd probably sit down with everyone and ask what they want to see and how they felt about certain things before I even started. And if everyone wanted that kind of game, I might shift more towards an HPL/Robert E. Howard kind of structure rather than do a whole bunch of stuff with things like Islam or Catholicism. (Though I will say, in passing, that the guys who created Dragon Warriors did a brilliant job with the standard medieval religions and those books should be a guide to anyone who wants to play with that kind of religious structure in place, where miracles and Saints' relics actually play a role!) |
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