10-25-2021, 07:01 PM | #1 |
Join Date: May 2012
Location: New Hampshire, USA
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How exact should a wait maneuver be?
The wording says "exactly" and the description includes maneuver, target, and weapon, but not the attack mode or if specific techniques or gambits are going to be used (although basic set doesn't really have gambits, does it?) So what all should be included? If you want to swing vs. thrust should that be included? If you want to telegraph should that be included? If you want to use a technique? Is maneuver, target, and weapon sufficient?
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10-26-2021, 12:01 AM | #2 |
Join Date: Jul 2007
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Re: How exact should a wait maneuver be?
Martial Arts answers this question. You have to specify the weapon and maneuver, but you can decide on any other attack options when you attack, e.g. "you could choose to disarm, stab to the vitals, make a Rapid Strike, etc."
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10-26-2021, 04:33 AM | #3 |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: How exact should a wait maneuver be?
How exact should the target be?
If you specify the first creature that comes through the door, do you have to hit the friendly peasant that comes through first? If you specify the first goblin that comes through the door, are you not able to hit the orc that comes through first? If you specify the first hostile creature that comes through the door, do you have to hit the hostile but nearly harmless tiny dog that comes through before the two-headed hostile cave troll?
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10-26-2021, 05:22 AM | #4 | ||
Join Date: Aug 2019
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Re: How exact should a wait maneuver be?
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Engaging without assessing is at +0. It's best to think that for purposes of attacking from wait, everyone is a hex-wide cloud of black smoke, regardless of being goblin or orc or peasant, until you assess them by taking -2 and making a Per roll. That is, if you're lying in wait to attack a target that has not yet appeared.
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10-26-2021, 06:11 AM | #5 | |
Join Date: Aug 2004
Location: Helsinki, Finland
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Re: How exact should a wait maneuver be?
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[/delurk] AotA is of course IMHO, YMMV. vincit qui se vincit |
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10-26-2021, 06:32 AM | #6 |
Join Date: Apr 2018
Location: Trondheim, Norway
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Re: How exact should a wait maneuver be?
What happens if you fail the Per roll? Does it depend on who comes through the door?
Friend, Per success => no attack Foe, Per success => attack (at -2) Foe, Per failure => no attack Friend, Per failure => attack (at -2) ??? The first two cases follow directly from what's been said in this thread. The third also feels right, but the fourth seems like something that should only happen on a critical Per failure.
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10-26-2021, 09:08 AM | #7 | |
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Join Date: Sep 2004
Location: Southeast NC
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Re: How exact should a wait maneuver be?
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If in doubt, tell the player "a target" appeared, and the result of the Per roll determines whether the decision to attack comes before or after further details are recognized.
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10-26-2021, 09:37 AM | #8 | |
Join Date: Aug 2004
Location: Wellington, NZ
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Re: How exact should a wait maneuver be?
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10-26-2021, 11:50 AM | #9 | |
Join Date: Jun 2013
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Re: How exact should a wait maneuver be?
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Of course, there's also the option of handling it more heroically. If the character fails the Per roll and it's an enemy, let them attack anyway - but at an additional penalty equal to MoF (or just use the worse of MoF and -2), as they initially failed to identify the target and thus hesitated longer than they should have. If the character fails the Per roll and it's someone they'd rather not attack, let them check themselves - this might mean the character commits to an attack, realizes "Hey, I don't want to hit that guy" and purposefully misses, or the character doesn't realize that but conveniently misses anyway, wasting the attack but not hitting the target. Alternatively, maybe the character stops sooner than that and doesn't waste the attack, but rather is in a more awkward position when an enemy does come through, and suffers the same penalty as above, based on how badly they failed the roll to identify their ally (and if the character fails the roll to identify the enemy, combine the MoF's - or maybe use the worse, or use the worse in full and half the other, or whatever).
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10-26-2021, 12:29 PM | #10 | |
Join Date: Sep 2011
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Re: How exact should a wait maneuver be?
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This isn't a case of "I'm taking a full second to identify who it is and then attacking or not, in accordance with that identification." It isn't even using a full maneuver to make that identification, which we might suggest devotes as much as half a second to the process of identification. It's not much more than a quick glance. As such, it isn't "I looked, saw it was John and then attacked him by mistake," in the fourth case. It's much closer to, "I was waiting for the first orc through the door, I saw someone about orc-sized come through the doorway, well, I sort of saw who it was, but I couldn't immediately put a name to the face and you know what a homely guy John is, and in the heat of the moment, well, he looked orcish, so I took a swing, and just about the time I finished swinging my sword into his face, I made the connection, 'Gee, that orc looks an awful lot like John', and then it hit me, 'you know that's probably John whose face you're slashing, you should tell him you're sorry.' Of course, John knows me about as well as I know him, and getting a sword in the face, he wasn't really in the best mood to hear my apology, so we ended up going at it for a bit but since he didn't hurt me too much, and I stopped trying to hurt him, he calmed down after a bit and we were both good, so we decided to move on and find new dancing partners. And yes, John, I really am sorry about the whole mistaking you for an orc thing and I don't think it's likely to ever happen again. Still, you might want to paint a white dot on your helmet, or something, just to make it a bit easier for me to sort out friend from foe." |
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